BUFF/DEBUFF
Number of possible BUFFs/DEBUFFs
Each UNIT can get up to 8 total BUFFs or DEBUFFs.
New effects will not adhere when 8 effects are already attached.
However, the Shu-Ha-Ri / å®ˆç ´é›¢ effect is triggered separately.
List of BUFF/DEBUFF effects
List of BUFF and DEBUFF effects associated with the SKILLs used by BEASTs.
BUFF
ATK UP
Increases damage dealt
Continuous
DEF UP
Damage taken decreases
Continuous
DBF-DEX UP
Increases the chance of the debuff hitting its target
Sustains
DBF-EVA UP
Increases chance of avoiding debuffs
Sustains
CRT-DEX UP
Increases the chance of a critical hit when dealing damage
Sustains
CRT-EVA UP
Decreases the chance of a critical hit when taking damage
Sustains
DEBUFF PURGE
Remove DEBUFF that has a duration turn
Instant
HP RECOVERY
Restore HP
Instant
GUTS
HP does not drop below 1
Continuous
IGNORE DEF
Ignore defense
Instant
DEBUFF
ATK DOWN
Damage dealt is decreased
Continuous
DEF DOWN
Damage taken is increased
Continuous
DBF-DEX DOWN
Decreases the chance of DEBUFFs hitting the target
Sustains
DBF-EVA DOWN
Decreases the chance of avoiding DEBUFFs
Sustains
CRT-DEX DOWN
Decreases the chance of a critical hit when dealing damage
Sustains
CRT-EVA DOWN
Increases the chance of a critical hit when taking damage
Continuous
BUFF PURGE
Remove a BUFF that has a duration turn
Instant
STUN
Cannot act when order of action comes
Continuous
SLEEP
Cannot act when order of action comes Effect is removed when damage is taken
Continuous
EX DAMAGE
Additional percentage of damage done
Instant
BLOCK
Ineffective DEBUFF that only fills the slot for the BUFF/DEBUFF in effect
Continuous
PROVOKE
When the order of action comes around in a provoked state, the affected BEAST attacks the BEAST that provoked it
Continuous
HEAL STOP
Not subject to HP recovery effects
Continuous
BUFF STOP
Not subject to BUFF effects with a continuous effect
Continuous
DARKNESS
Constant chance of missing *When a miss occurs, the attack will strike out
Continuous
PARALYSIS
Chance of being unable to attack when turn to act comes
Persistent
SNIPE
BEASTs in snipe state will be preferentially targeted
Persistent

COERCION
When the order of action comes around in a coercive state, the tail SKILL is used regardless of the SKILL that is scheduled to be activated.
Continuous
Shu-Ha-Ri

Shin
When being promoted from "Shu-Ha-Ri / å®ˆç ´é›¢" to "Shin Shu-Ha-Ri /çœŸãƒ»å®ˆç ´é›¢," there's a chance of it activating at the same time as the original Shu-Ha-Ri / å®ˆç ´é›¢ effect The damage it inflicts is increased and BODY SKILLs are used
Continuous

Pioneer
Activating removes a DEBUFF that has a duration turn and performs an additional action *The additional action interrupts the order of actions and after the additional action is completed, the action is performed in the order of actions before activation
Instant

Rock
Removes all DEBUFFs that have a duration turn, and on the next attack, the damage dealt is increased, and the damage dealt is further increased based on the number of ROCK bodies on the opponent
Instant

Paper
Removes all DEBUFFs that have a duration turn, and on the next attack, the damage dealt is increased, and the damage dealt is further increased based on the number of PAPERs on the opponent
Instant

Scissors
Removes all DEBUFFs that have a duration turn, and on the next attack, the damage dealt is increased, and the damage dealt is further increased based on the number of SCISSORs bodies on the opponent
Instant

Vampirism
Removes all DEBUFFs that have a duration turn, increases the damage dealt on the next attack, and heals the HP of the BEAST with the lowest HP percentage among allies at 60% of the damage dealt
Instant

Patience
Removes all DEBUFFs that have a duration turn and revives with one turn of GRIT attached
Continuous
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