BUFF/DEBUFF

Number of possible BUFFs/DEBUFFs

Each UNIT can get up to 8 total BUFFs or DEBUFFs.

New effects will not adhere when 8 effects are already attached.

However, the Shu-Ha-Ri / 守破離 effect is triggered separately.

List of BUFF/DEBUFF effects

List of BUFF and DEBUFF effects associated with the SKILLs used by BEASTs.

BUFF

Effect name
Description
Effect species

ATK UP

Increases damage dealt

Continuous

DEF UP

Damage taken decreases

Continuous

DBF-DEX UP

Increases the chance of the debuff hitting its target

Sustains

DBF-EVA UP

Increases chance of avoiding debuffs

Sustains

CRT-DEX UP

Increases the chance of a critical hit when dealing damage

Sustains

CRT-EVA UP

Decreases the chance of a critical hit when taking damage

Sustains

DEBUFF PURGE

Remove DEBUFF that has a duration turn

Instant

HP RECOVERY

Restore HP

Instant

GUTS

HP does not drop below 1

Continuous

IGNORE DEF

Ignore defense

Instant

DEBUFF

Effect name
Description
Effect Species

ATK DOWN

Damage dealt is decreased

Continuous

DEF DOWN

Damage taken is increased

Continuous

DBF-DEX DOWN

Decreases the chance of DEBUFFs hitting the target

Sustains

DBF-EVA DOWN

Decreases the chance of avoiding DEBUFFs

Sustains

CRT-DEX DOWN

Decreases the chance of a critical hit when dealing damage

Sustains

CRT-EVA DOWN

Increases the chance of a critical hit when taking damage

Continuous

BUFF PURGE

Remove a BUFF that has a duration turn

Instant

STUN

Cannot act when order of action comes

Continuous

SLEEP

Cannot act when order of action comes Effect is removed when damage is taken

Continuous

EX DAMAGE

Additional percentage of damage done

Instant

BLOCK

Ineffective DEBUFF that only fills the slot for the BUFF/DEBUFF in effect

Continuous

PROVOKE

When the order of action comes around in a provoked state, the affected BEAST attacks the BEAST that provoked it

Continuous

HEAL STOP

Not subject to HP recovery effects

Continuous

BUFF STOP

Not subject to BUFF effects with a continuous effect

Continuous

DARKNESS

Constant chance of missing *When a miss occurs, the attack will strike out

Continuous

PARALYSIS

Chance of being unable to attack when turn to act comes

Persistent

SNIPE

BEASTs in snipe state will be preferentially targeted

Persistent

COERCION

When the order of action comes around in a coercive state, the tail SKILL is used regardless of the SKILL that is scheduled to be activated.

Continuous

Shu-Ha-Ri

Effect name
Description
Effect Type

Shin

When being promoted from "Shu-Ha-Ri / 守破離" to "Shin Shu-Ha-Ri /真・守破離," there's a chance of it activating at the same time as the original Shu-Ha-Ri / 守破離 effect The damage it inflicts is increased and BODY SKILLs are used

Continuous

Pioneer

Activating removes a DEBUFF that has a duration turn and performs an additional action *The additional action interrupts the order of actions and after the additional action is completed, the action is performed in the order of actions before activation

Instant

Rock

Removes all DEBUFFs that have a duration turn, and on the next attack, the damage dealt is increased, and the damage dealt is further increased based on the number of ROCK bodies on the opponent

Instant

Paper

Removes all DEBUFFs that have a duration turn, and on the next attack, the damage dealt is increased, and the damage dealt is further increased based on the number of PAPERs on the opponent

Instant

Scissors

Removes all DEBUFFs that have a duration turn, and on the next attack, the damage dealt is increased, and the damage dealt is further increased based on the number of SCISSORs bodies on the opponent

Instant

Vampirism

Removes all DEBUFFs that have a duration turn, increases the damage dealt on the next attack, and heals the HP of the BEAST with the lowest HP percentage among allies at 60% of the damage dealt

Instant

Patience

Removes all DEBUFFs that have a duration turn and revives with one turn of GRIT attached

Continuous

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