Specifications of BEASTs

List of BEAST NFT parameters

Mainly, there are three types of parameters of a BEAST NFT.

Parameter
Description

Basic Parameter

The most basic parameter that a BEAST possesses.

Main Parameter

The parameter(s) that primarily affect the game.

Other Parameters

Parameters other than those mentioned above.

1. Basic Parameter

The basic parameters are the most fundamental parameters that a BEAST possesses. The main basic parameters are as follows:

Parameter Name
Description

BEAST ID

(Token ID)

A numerical ID assigned specifically to a BEAST. Is expressed by numbers following a "#" sign. This ID is used to identify a BEAST. (Generally a BEAST does not have its own name)

BRAND NAME

A parameter that exists when a special name is given to a BEAST. ※Scheduled to be added in an update.

TYPE

BEAST's BODY TYPE is determined by its BODY PARTS (described later).

TYPE GROUP

Determined by TYPE, which includes compatibility in BATTLEs.

BEAST RANK

An indicator of the current strength of a BEAST. BEAST RANKs are of six types: S, A, B, C, D, E. Newly MINTed BEASTs start from E RANK. High-ranking BEAST NFTs are considered prestigious. The BEAST RANKING (based on stamina consumption) in the BATTLE's feature "MATCHUP" of TRIALS is updated WEEKLY.

2. Main Parameter

These are parameters that primarily affect the game. The main parameters are as follows.

Parameter Name
Description

2-1. PARTS

Parts that make up the body of a BEAST. BEAST's TYPE and SKILLs change depending on the PARTS' TYPE.

2-2. BATTLE Parameters

Parameters related to BATTLEs.

2-3. Shu-Ha-Ri / 守破離

A special effect that activates at a certain probability when conditions are met during the BATTLE.

2-4. PERSONALITY

A parameter that affects the state and movement of a BEAST during the BATTLE.

2-1. PARTS

A BEAST is made up of the following four PARTS' types. Each part is associated with various skills.

BEAST's TYPE is defined by its BODY TYPE, which impacts how the attacker’s effectiveness is assessed.

Name
Description

BODY

Strong SKILLs are set in the BODY.

BACK

Medium SKILLs are set in the BACK.

TAIL

Weak SKILLs are set in the TAIL.

HEAD

LEADER SKILLs are set in the HEAD. They always activate after the PARTY LEADER has been set.

2-1-a. BEAST TYPEs

BEAST has six TYPEs of PARTS.

Name
Features

FURRY

Can ATTACK multiple enemies. Specializes in healing and reducing damage to protect itself.

DRAGON

Focuses its ATTACKs on a single enemy.

Specializes in dealing damage to the enemy.

MERROW

Focuses its ATTACKs on a single enemy.

Specializes in healing allies.

CTHYLLA

Can ATTACK multiple enemies.

Specializes in inflicting abnormal statuses on multiple enemies.

PIXIE

Focuses its ATTACKs on a single enemy.

Specializes in inflicting abnormal statuses that obstruct enemy's actions.

HARPY

Focuses its ATTACKs on a single enemy.

Specializes in enhancing allies and providing support.

2-1-b. BEAST TYPE GROUP

Each TYPE belongs to its respective TYPE GROUP.

Each TYPE has an advantage or disadvantage against other TYPEs within the GROUP when attacking.

TYPE GROUP
TYPE
Compatibility

ROCK

FURRY DRAGON

Wins against SCISSORS. Loses against PAPER.

PAPER

MERROW CTHYLLA

Wins against ROCK. Loses against SCISSORS.

SCISSORS

PIXIE HARPY

Wins against PAPER. Loses against ROCK.

The ATTACK's damage increases when having an advantage against a particular TYPE. The ATTACK's damage decreases when having a disadvantage against a particular TYPE.

2-2. BATTLE Parameters

Main parameters related to BATTLEs. You can confirm each of them below.

Name
Description

BV

BASE VALUE

Indicates BEAST's overall power.

Calculated based on the values of each parameter.

The larger the number, the higher the overall BATTLE parameter indicator.

AGI

AGILITY

Actions are ordered based on the higher value.

All BEASTs have the same value.

(If BEASTs are on the same level, their AGI value will be the same.)

If you want to have an upper hand, you need to adjust this parameter with MODs.

HP

ENDURANCE

If this parameter reaches 0 during BATTLE, the BEAST won't be able to continue fighting.

The value displayed outside the BATTLE is the MAX value.

ATK

ATTACK

The higher this value becomes, the more damage you deal.

DEF

DEFENSE

The higher this value becomes, the less damage you receive.

CRT-DEX

CRITICAL DEX

The higher this value becomes, the higher chance to evade critical damage.

CRT-EVA

CRITICAL EVASION

The higher this value, the easier it is to avoid critical hits.

DBF-DEX

DEBUFF DEX

The higher this value becomes, the higher chance to inflict a DEBUFF.

DBF-EVA

DEBUFF EVASION

The higher this value becomes, the higher chance to evade a DEBUFF.

Each parameter has a "parameter rank". Ranks are ordered as follows: E<D<C<B<A<S.

2-3. Shu-Ha-Ri / 守破離

Shu-Ha-Ri / 守破離 refers to the special effects activated during a BATTLE.

It grants effects that cannot be obtained through regular SKILLs and activates with various effects.

Each player has a "Shu-Ha-Ri / 守破離 Gauge" during battle. The total amount of their Shu-Ha-Ri / 守破離 Gauge depends on the MAX HP of the "opponent's" PARTY.

As you receive damage from your opponent, the Shu-Ha-Ri / 守破離 Gauge fills up.

When it exceeds a certain percentage and meets the activation conditions for each Shu-Ha-Ri / 守破離 Effect, a BATTLE mini-game (QTE) will occur.

When you succeed in the BATTLE mini-game (QTE), the Shu-Ha-Ri / 守破離 Effect is activated.

The timing for activating Shu-Ha-Ri / 守破離 is as follows:

・Before your own actions. ・Immediately after being hit by an ATTACK. ・Immediately after receiving an ATTACK that reduces one's HP to 0.

Furthermore, there are cases when a BEAST may have two of the same TYPE Shu-Ha-Ri / 守破離 effects, and having two increases the activation probability.

Also, when you succeed in the QTE, the Shu-Ha-Ri / 守破離 effect is activated, and there is a certain probability that it will be promoted to "Shin Shu-Ha-Ri /真・守破離".

When you advance to "Shin Shu-Ha-Ri /真・守破離", you can gain additional special BUFF effects.

2-4. PERSONALITY

A parameter that affects the condition during a BATTLE.

The condition affects the SKILL selection ratio of a BEAST.

The types of PERSONALITY are as follows.

Name
Description

OPTIMIST

When allies' HP is higher, condition improves. When allies' HP is lower, condition worsens.

CYNIC

When allies' HP is higher, condition worsens. When allies' HP is lower, condition improves.

SHOW-OFF

If allies' Shu-Ha-Ri / 守破離 Gauge is higher than the opponent's, condition improves. If allies' Shu-Ha-Ri / 守破離 Gauge is lower than the opponent's, condition worsens.

RISK-TAKER

If allies' Shu-Ha-Ri / 守破離 Gauge is higher than the opponent's, condition worsens. If allies' Shu-Ha-Ri / 守破離 Gauge is lower than the opponent's, condition improves.

※In balanced play, condition is determined randomly.

2-4-a. BEAST condition

During BATTLE, a BEAST automatically selects its SKILLs. The SKILLs selected will change depending on condition.

Condition
Description

Good

The BEAST's SKILL selection ratio becomes the following:

TAIL < BACK < BODY

Bad

The BEAST's SKILL selection ratio becomes the following:

TAIL < BODY < BACK

3. Other Parameters

Primarily, this parameter tracks the history of activities. The other parameters are as follows.

Parameter Name
Description

BEAST Category

There are three types of categories: PARENT, CHILD, and COLLAB. Refer to the details below the table (*1).

BREED COUNT

The number of times BREEDING has occurred is displayed.

PROFICIENCY PT

Points accumulated by the PROXY BEAST when you win a BATTLE in the "ARENA" BATTLE feature of TRIALS. Rankings are assigned each SEASON, and are reset at the end of the PERIOD.

PROFICIENCY LEVEL

The parameter added to the BEAST NFT at the end of the SEASON determined by PROFICIENCY PT ranking. Necessary for promotion in GRADE. While BEAST RANK represents current strength in MATCHUPs, proficiency indicates the BEAST's long-term strength in the ARENA.

GRADE

Parameter that can be set according to PROFICIENCY LEVEL. When your skill level exceeds the threshold set for each GRADE, you can be promoted (*2). When promoted, the appearance of the BEAST changes (affects both NFT/PROXY).

PARAMETER REDRAWING

As information related to PARAMETER REDRAWING, it has the following parameters. ・Number of trials ・Number of decisions ・Last updated

GENE SHUFFLING

Parameters exclusive to young BEASTs. It has the following parameters related to GENE SHUFFLING. ・Number of trials ・Number of decisions ・Last updated date

PARENT BEAST

Parameters only held by a CHILD BEAST. It has two parent BEASTs with BEAST IDs.

CHILD BEAST

Parameters only the PARENT BEAST possesses. A CHILD BEAST, born from the PARENT BEASTs, has a BEAST ID.

BEAST RANKING

Has the following parameters related to the BEAST RANKING (stamina consumption) in the MATCHUP mode, which affects the determination of the BEAST RANK. ・BEAST RANK ・MATCHUP Ranking ・MATCHUP Win Rate ・Number of MATCHUP Victories ・Total Number of MATCHUP Participations

Championship Mode Battle History

Has the following parameters related to CHAMPIONSHIP mode. ・Total number of participations in CHAMPIONSHIP mode ・Latest performance ・Best past performance

Owner Information

Has the following parameters regarding NFT owners. ・BASE Name ・Wallet Address

*1: There are three types in the BEAST category.

Category
Description

PARENT

The BEAST that was minted in the BASE GACHA. It's possible to become a PARENT through the BREEDING function.

CHILD

A BEAST minted through BASE BREEDING. As a result of BREEDING, it carries the GENETIC information of the PARENT. CHILD BEASTs cannot be used for BREEDING.

COLLAB

A BEAST born from a collaboration project.

*2: The required PROFICIENCY LEVEL for each GRADE.

GRADE
PROFICIENCY LEVEL

GOOD

15

GREAT

30

EXPERT

45

SUPREME

60

MASTER

75

Last updated