The BATTLE system of TOKYO BEAST TRIALS is a command BATTLE fought using SKILLs.
It will be done in 4 UNITs vs 4 UNITs.
However, BEASTs will automatically select the SKILLs to use on your turn.
The player operates only when Shu-Ha-Ri / 守破離 occurs.
The BATTLE victory condition is to first disable all four of your opponent's UNITs from combat.
When a UNIT's HP reaches 0, the UNIT becomes incapacitated.
Disable all of your opponent's UNITs before all of your own UNITs are disabled from combat.
The order of action in BATTLE is determined by the order of the AGI of the 8 UNITs, including friend and foe.
The higher the number, the faster you can act.
The order of formation in BATTLE is determined by the AGI of the four UNITs in the PARTY.
The higher the AGI, the more it is placed in the back row.
SKILL targets are targeted from the front of the formation, unless otherwise noted in the SKILL.
If AGI is equal in multiple UNITs, the order of action and formation order will be determined randomly by drawing lots within the relevant UNITs.
TYPE GROUPs have affinities, each of which affects the damage they do when attacking.
When attacking a favorable TYPE GROUP: damage dealt is increased
When attacking a disadvantageous TYPE GROUP: damage dealt is decreased
ROCK
FURRY DRAGON
Advantage against SCISSORS Disadvantage against PAPER
PAPER
MERROW CTHYLLA
Advantage against ROCK Disadvantage against SCISSORS
SCISSORS
PIXIE HARPY
Advantage against PAPER Disadvantage against ROCK
BEASTs are in good or bad condition depending on the situation in BATTLE.
Depending on the condition, it will affect the type of SKILL you choose.
For more information click here
To avoid prolonged BATTLEs, damage dealt increases after a certain number of turns.
1-40
-
41-60
50% UP
61-80
100% UP
81-100
150% UP
101~
200% UP
If this condition occurs, a notice will be displayed at the top of the screen.
If for some reason you quit the app in the middle of a BATTLE, you will be asked to return to the BATTLE when you are transferred to a specific screen.