Each UNIT can get up to 8 total BUFFs or DEBUFFs.
New effects will not adhere when 8 effects are already attached.
However, the Shu-Ha-Ri / 守破離 effect is triggered separately.
List of BUFF and DEBUFF effects associated with the SKILLs used by BEASTs.
ATK UP
Increases damage dealt
Continuous
DEF UP
Damage taken decreases
Continuous
DBF-DEX UP
Increases the chance of the debuff hitting its target
Sustains
DBF-EVA UP
Increases chance of avoiding debuffs
Sustains
CRT-DEX UP
Increases the chance of a critical hit when dealing damage
Sustains
CRT-EVA UP
Decreases the chance of a critical hit when taking damage
Sustains
DEBUFF PURGE
Remove DEBUFF that has a duration turn
Instant
HP RECOVERY
Restore HP
Instant
GUTS
HP does not drop below 1
Continuous
IGNORE DEF
Ignore defense
Instant
ATK DOWN
Damage dealt is decreased
Continuous
DEF DOWN
Damage taken is increased
Continuous
DBF-DEX DOWN
Decreases the chance of DEBUFFs hitting the target
Sustains
DBF-EVA DOWN
Decreases the chance of avoiding DEBUFFs
Sustains
CRT-DEX DOWN
Decreases the chance of a critical hit when dealing damage
Sustains
CRT-EVA DOWN
Increases the chance of a critical hit when taking damage
Continuous
BUFF PURGE
Remove a BUFF that has a duration turn
Instant
STUN
Cannot act when order of action comes
Continuous
SLEEP
Cannot act when order of action comes Effect is removed when damage is taken
Continuous
EX DAMAGE
Additional percentage of damage done
Instant
BLOCK
Ineffective DEBUFF that only fills the slot for the BUFF/DEBUFF in effect
Continuous
PROVOKE
When the order of action comes around in a provoked state, the affected BEAST attacks the BEAST that provoked it
Continuous
HEAL STOP
Not subject to HP recovery effects
Continuous
BUFF STOP
Not subject to BUFF effects with a continuous effect
Continuous
DARKNESS
Constant chance of missing *When a miss occurs, the attack will strike out
Continuous
PARALYSIS
Chance of being unable to attack when turn to act comes
Persistent
SNIPE
BEASTs in snipe state will be preferentially targeted
Persistent
COERCION
When the order of action comes around in a coercive state, the tail SKILL is used regardless of the SKILL that is scheduled to be activated.
Continuous
Shin
When being promoted from "Shu-Ha-Ri / 守破離" to "Shin Shu-Ha-Ri /真・守破離," there's a chance of it activating at the same time as the original Shu-Ha-Ri / 守破離 effect The damage it inflicts is increased and BODY SKILLs are used
Continuous
Pioneer
Activating removes a DEBUFF that has a duration turn and performs an additional action *The additional action interrupts the order of actions and after the additional action is completed, the action is performed in the order of actions before activation
Instant
Rock
Removes all DEBUFFs that have a duration turn, and on the next attack, the damage dealt is increased, and the damage dealt is further increased based on the number of ROCK bodies on the opponent
Instant
Paper
Removes all DEBUFFs that have a duration turn, and on the next attack, the damage dealt is increased, and the damage dealt is further increased based on the number of PAPERs on the opponent
Instant
Scissors
Removes all DEBUFFs that have a duration turn, and on the next attack, the damage dealt is increased, and the damage dealt is further increased based on the number of SCISSORs bodies on the opponent
Instant
Vampirism
Removes all DEBUFFs that have a duration turn, increases the damage dealt on the next attack, and heals the HP of the BEAST with the lowest HP percentage among allies at 60% of the damage dealt
Instant
Patience
Removes all DEBUFFs that have a duration turn and revives with one turn of GRIT attached
Continuous
"Shu-Ha-Ri" is a special SKILL possessed by BEASTs.
Compared to normal SKILLs, it has a powerful effect that greatly influences the trajectory of BATTLEs.
Shu-Ha-Ri is activated when the Shu-Ha-Ri gauge has been built up to 70% and the conditions for each Shu-Ha-Ri SKILL are met.
One's own Shu-Ha-Ri gauge accumulates as the player takes damage from the opponent.
The total amount of its own Shu-Ha-Ri gauge depends on the opponent's PARTY HP.
When a Shu-Ha-Ri is triggered, the Shu-Ha-Ri gauge is reduced by 30%.
A BATTLE mini-game (QTE) is initiated when the conditions for the activation of a Shu-Ha-Ri are met.
Press the inside of the figure at the right moment to align the shrinking line with the figure for success.
Then, if they succeed three times within the time limit, the Mastery SKILL is activated.
This is the only control point in the BATTLE.
When Shu-Ha-Ri is successfully activated, there is an extremely low probabilty it will be promoted to Shin Shu-Ha-Ri /真・守破離.
When promoted to Shin Shu-Ha-Ri /真・守破離, a special Shu-Ha-Ri effect is activated.
Please see here for more information on Shu-Ha-Ri effects.
The BATTLE system of TOKYO BEAST TRIALS is a command BATTLE fought using SKILLs.
It will be done in 4 UNITs vs 4 UNITs.
However, BEASTs will automatically select the SKILLs to use on your turn.
The player operates only when Shu-Ha-Ri / 守破離 occurs.
The BATTLE victory condition is to first disable all four of your opponent's UNITs from combat.
When a UNIT's HP reaches 0, the UNIT becomes incapacitated.
Disable all of your opponent's UNITs before all of your own UNITs are disabled from combat.
The order of action in BATTLE is determined by the order of the AGI of the 8 UNITs, including friend and foe.
The higher the number, the faster you can act.
The order of formation in BATTLE is determined by the AGI of the four UNITs in the PARTY.
The higher the AGI, the more it is placed in the back row.
SKILL targets are targeted from the front of the formation, unless otherwise noted in the SKILL.
If AGI is equal in multiple UNITs, the order of action and formation order will be determined randomly by drawing lots within the relevant UNITs.
TYPE GROUPs have affinities, each of which affects the damage they do when attacking.
When attacking a favorable TYPE GROUP: damage dealt is increased
When attacking a disadvantageous TYPE GROUP: damage dealt is decreased
ROCK
FURRY DRAGON
Advantage against SCISSORS Disadvantage against PAPER
PAPER
MERROW CTHYLLA
Advantage against ROCK Disadvantage against SCISSORS
SCISSORS
PIXIE HARPY
Advantage against PAPER Disadvantage against ROCK
BEASTs are in good or bad condition depending on the situation in BATTLE.
Depending on the condition, it will affect the type of SKILL you choose.
For more information click here
To avoid prolonged BATTLEs, damage dealt increases after a certain number of turns.
1-40
-
41-60
50% UP
61-80
100% UP
81-100
150% UP
101~
200% UP
If this condition occurs, a notice will be displayed at the top of the screen.
If for some reason you quit the app in the middle of a BATTLE, you will be asked to return to the BATTLE when you are transferred to a specific screen.
The left side is you and the right side is your opponent.
Not only the position of the UNIT, but also the various displays are in the above position.
Immediately after the BATTLE starts, the order of action based on AGI parameters is revealed.
Next, the TYPE GROUP icon for each UNIT is displayed.
1
PARTY HP gauge. The total UNIT HP in the PARTY is indicated by a gauge.
2
PARTY HP numbers. The real value and the remaining percentage (%) are displayed.
3
This is a TYPE GROUP breakdown of the SKILLs that the UNITs in the PARTY have.
4
PARTY POWER is displayed. PARTY POWER is the sum of the UNIT power of the four UNITs.
5
The defensive gauge.
6
Player information. The player name, player icon, and information (score, etc.) according to the content will be displayed.
7
The number of turns elapsed.
This section explains the display when the effect of the SKILL to be activated is revealed next.
If it is displayed from the left edge of the screen, it is you; if it is displayed from the right edge, it is the other side.
1
TYPE GROUP of SKILLs.
2
Display of part type.
3
Basic information on SKILLs. Type, number, and series name will be displayed.
4
The display of BUFF/DEBUFF effects set on SKILLs.
5
The number of UNITs covered by the SKILL.
1
Display of the Shu-Ha-Ri / 守破離 Effect. The icon and the number of effect turns are displayed. "Shin Shu-Ha-Ri /真・守破離" is shown in a separate frame.
2
The display of BUFF/DEBUFF effects. The icon and the number of effect turns are displayed.
3
The TYPE GROUP of the UNIT is represented by a color.
4
The order of action of the UNITs.
5
The condition of the UNIT.
6
The HP gauge of the UNIT.
1
BATTLE speed change. Pressing the button increases the BATTLE speed by one step. Pressing the button when at maximum speed will return to x1 speed.
2
Camera mode change. You can switch between a dynamic camera and a static camera.
3
Open the details screen of the opponent UNIT.
4
The game settings screen can be opened.
1
The damage inflicted by each UNIT is displayed as a number and a gauge. You can view a breakdown of the damage inflicted by hovering over the BEAST thumbnail on PC, or by holding in down on your smartphone. The UNIT with the most damage dealt is marked.
1
The damage inflicted by each UNIT is expressed as a gauge in a ranking format. Red indicates the winning UNITs and gray indicates the losing UNITs. You can view a breakdown of the damage inflicted by hovering over the BEAST thumbnail on PC, or by holding in down on your smartphone.