MATCHUP are PvP BATTLE content designed to determine BEAST RANK.
The cycle will start on DAY 1 and end on DAY 7.
Depends on game mode.
Each ID's BEAST gets a rating of 1 victory instead of spending 1 BEAST Stamina when it wins a BATTLE in a matchup.
The BEAST RANKING (Stamina consumed) is determined by the number of victories per BEAST ID during the WEEKLY.
The final results will determine the BEAST RANK for the WEEKLY.
Determined based on how much BEAST Stamina the player supplied.
The number of BEAST stamina supplied directly determines the MATCHUP SCORE.
Rankings are formed based on MATCHUP SCOREs.
The basis for the ranking is as follows.
In order of highest MATCHUP SCORE
If there is a tie for first place, place will be determined in order of who reached their score first.
On DAY 7, the ranking will be in a hidden period and the rankings and ranking list will not be viewable.
Your final ranking determines your MATCHUP RANK.
MATCHUP RANKs are of the following types
S
High
A++
↑
A+
↑
A
↑
B++
↑
B+
↑
B
↑
C++
↑
C+
↑
C
↑
D++
↑
D+
↑
D
↑
E++
↑
E+
↑
E
↑
F
Low
The conditions for determining the MATCHUP RANK are automatically calculated based on logic. See here for more information.
There are two means of supplying BEAST Stamina:
Win a BATTLE yourself and consume BEAST Stamina
Put a BEAST into a BEAST POD and have other players consume BEAST Stamina
MATCHUP SCOREs will be reset uniformly to 0 at the WEEKLY switchover.
Rewards based on MATCHUP RANK. CHAMPIONSHIP CHIPs for MATCHUP mode will be awarded.
Reward details can be checked from the Reward List screen.
Rewards will be distributed to gifts after ranks are confirmed. *Confirmation required
Winning rewards are earned when you win a MATCHUP BATTLE.
The rewards earned will vary depending on the WORKER LV.
Reward details can be checked from the Reward List screen.
Rewards will be distributed directly to your possession slot at the end of the BATTLE.
In MATCHUPs, the BEAST LV is set uniformly to 1, so that there is no parameter difference between different levels.
MATCHUP matching is designed to make it easier for players with close PARTY POWER to hit each other.