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Conditions and Rewards for MATCHUP RANKs

MATCHUP RANK Conditions and Number of Eligible Participants in Each Rank

MATCHUP RANK
Number of people in each rank

S A,A+,A++ B ,B+,B++ C,C+,C++ E++

The higher the MATCHUP SCORE, the higher the rank among players who meet the rank "E+" condition. The number of people eligible for each rank band will be adjusted on a WEEKLY basis based on how active the MATCHUP BATTLEs are.

E+

WEEKLY Matchup score of 100 or more will result in rank "E+".

E

All players will reach rank "E" when they have accumulated a total of 20 BEAST Stamina consumption for their BEAST.

F

All players will start at rank F.

Reward Amount by MATCHUP RANK

MATCHUP RANK
Reward Amount

S A,A+,A++ B,B+,B++ C,C+,C++ E++,E+

The amount of rewards given out in each rank range is based on the active level of MATCHUP battles. It will be adjusted on a WEEKLY basis. The higher the rank, the more rewards for MATCHUP mode you earn.

E,F

MATCHUP rewards will not be awarded.

MATCHUP Game Mode

Two game modes

MATCHUP has the following two game modes.

  • NORMAL BATTLE

  • RENTAL BATTLE

NORMAL BATTLE

Overview

NORMAL BATTLE is a mode in which you battle MATCHUPs with your four BEASTs.

NORMAL BATTLEs can be played right from the start of the game.

Conditions for starting a battle

A BATTLE can start as long as at least 2 of the 4 BEASTs have at least 1 BEAST Stamina.

RENTAL BATTLE

Overview

RENTAL BATTLE is a mode of MATCHUP battles between two BEASTs in your possession and two BEASTs in the RENTAL POOL

The RENTAL POOL refers to the box-like pool of BEASTs that is fed into the BEAST PODs throughout the game.

Release Conditions for RENTAL BATTLEs

RENTAL BATTLEs cannot be selected immediately after the game starts.

The function will be released when the following conditions are achieved.

  • Complete all TUTORIAL MISSIONs

Also, even if you have released the RENTAL BATTLE feature, you will be limited to using each DAILY

In order to use the service, the following conditions must be met

  • Consume 3 Stamina

Conditions for starting the battle

You can start the BATTLE as long as both RENTAL BEASTs have BEAST Stamina 1 or higher.

(You can continue to play the BATTLE even if you do not have a BEAST with BEAST Stamina of 1 or more.)

Score Addition for RENTAL BATTLEs

The score you receive for winning a RENTAL BATTLE is only the amount of BEAST Stamina consumed by the BEAST you own.

The consumption of the RENTAL BEAST will be credited to the BEAST owner.

RENTAL BATTLE Victory Rewards

Victory rewards for winning a RENTAL BATTLE are earned by all those who perform the BATTLE.

When the Stamina of the RENTAL BEAST is 0

The RENTAL BEAST may be used by other players at the same time.

If the RENTAL BEAST's stamina is internally below 0 at the start of the BATTLE, the BATTLE cannot start and the RENTAL BEAST will be redrawn.

In addition, if the stamina of a RENTAL BEAST is internally below 0 at the end of a winning BATTLE, the score and victory reward for the corresponding BEAST will not be earned.

RENTAL BEAST Lottery

RENTAL BEASTs will be drawn and organized into rental units at the following times.

  • Opening the PARTY formation screen for a RENTAL BATTLE for the first time

  • Opening the PARTY formation screen with a BEAST whose Stamina is below 0 existing in the UNIT

  • BEAST Stamina is internally 0 at the start of the BATTLE

A rental UNIT is a UNIT slot exclusively for RENTAL BATTLEs, Two slots exist in the PARTY.

Even rental UNIT must be organized with the MODs in their own possession.

Special note regarding PARTY formation for RENTAL BATTLEs

The recommended formation function is not available for party formation for RENTAL BATTLEs.

You can copy from other content to the RENTAL BATTLE, but only MODs will be copied to the rental UNIT slot.

WORKER LV

Players who play their own battles in a RENTAL BATTLE are called WORKERs.

WORKER LV increases with the amount of BEAST Stamina consumed in RENTAL BATTLEs.

As WORKER LV increases, the amount of rewards earned for winning MATCHUPs (including NORMAL BATTLEs) increases.

The maximum WORKER LV is 3 and is reset every week.

MATCHUP

What is a MATCHUP?

Purpose of MATCHUP

MATCHUP are PvP BATTLE content designed to determine BEAST RANK.

Cycle of the event

The cycle will start on DAY 1 and end on DAY 7.

MATCHUP BATTLE start conditions

Depends on game mode.

BEAST Rating

Each ID's BEAST gets a rating of 1 victory instead of spending 1 BEAST Stamina when it wins a BATTLE in a matchup.

The BEAST RANKING (Stamina consumed) is determined by the number of victories per BEAST ID during the WEEKLY.

The final results will determine the BEAST RANK for the WEEKLY.

Player Ratings

Overview

Determined based on how much BEAST Stamina the player supplied.

Score

The number of BEAST stamina supplied directly determines the MATCHUP SCORE.

Rankings

Rankings are formed based on MATCHUP SCOREs.

The basis for the ranking is as follows.

  1. In order of highest MATCHUP SCORE

  2. If there is a tie for first place, place will be determined in order of who reached their score first.

On DAY 7, the ranking will be in a hidden period and the rankings and ranking list will not be viewable.

MATCHUP RANK

Your final ranking determines your MATCHUP RANK.

MATCHUP RANKs are of the following types

Rank
Rating

S

High

A++

↑

A+

↑

A

↑

B++

↑

B+

↑

B

↑

C++

↑

C+

↑

C

↑

D++

↑

D+

↑

D

↑

E++

↑

E+

↑

E

↑

F

Low

The conditions for determining the MATCHUP RANK are automatically calculated based on logic. See here for more information.

Means of supplying BEAST Stamina

There are two means of supplying BEAST Stamina:

  • Win a BATTLE yourself and consume BEAST Stamina

  • Put a BEAST into a BEAST POD and have other players consume BEAST Stamina

Scores at WEEKLY Switchover

MATCHUP SCOREs will be reset uniformly to 0 at the WEEKLY switchover.

MATCHUP Rewards

Rank Rewards

Rewards based on MATCHUP RANK. CHAMPIONSHIP CHIPs for MATCHUP mode will be awarded.

Reward details can be checked from the Reward List screen.

Rewards will be distributed to gifts after ranks are confirmed. *Confirmation required

Winning Rewards

Winning rewards are earned when you win a MATCHUP BATTLE.

The rewards earned will vary depending on the WORKER LV.

Reward details can be checked from the Reward List screen.

Rewards will be distributed directly to your possession slot at the end of the BATTLE.

About BEAST level

In MATCHUPs, the BEAST LV is set uniformly to 1, so that there is no parameter difference between different levels.

About Matching

MATCHUP matching is designed to make it easier for players with close PARTY POWER to hit each other.

BATTLE Menu

BEAST RANKING (MATCHUP)

About BEAST RANKING for MATCHUPs

There are two types of BEAST RANKING for MATCHUPs.

  • Stamina consumption

  • Support

BEAST RANKINGs are calculated per BEAST ID.

On DAY 7, the ranking will be in a hidden period and the rankings and ranking list will not be viewable.

Stamina Consumption

Stamina Consumption rankings are based on BEAST Stamina consumption.

This ranking is very important because the BEAST RANK is determined based on this ranking.

The basis for the ranking decision is as follows

  1. In order of BEAST Stamina consumption

  2. If 1 is tied, then in order of highest win rate in BATTLEs when BEAST Stamina is 1 or higher

  3. Win rate (%) = (Wins / Number of BATTLEs) * 100

  4. If 2 is also tied, then in order of fastest to reach that state

Support

The support ranking is based on BATTLEs that did not involve BEAST Stamina consumption, and evaluates the BEAST's perfomance in the support role.

The basis for the ranking decision is as follows

  1. In order of number of victories in BATTLEs with 0 BEAST Stamina

  2. If 1 is tied, in order of highest win rate in BATTLEs with 0 BEAST Stamina

  3. Win rate (%) = (victories / number of BATTLEs)* 100

  4. If 2 is also tied, in order of fastest to reach that state

Consumption and Recovery of Arena Stamina

ARENA Stamina Consumption

1 ARENA Stamina is consumed at the end of a BATTLE if you won.

Restoring ARENA Stamina

ARENA Stamina can be restored by the following methods:

  • Recovery by time

  • Recovery by player level up

  • Recovery by JEWEL

Recovery by time

If Arena Stamina is 9 or less, it will recover once every 30 minutes.

If the Arena Stamina is 10 or higher, no recovery over time will take place.

Recovery by PLAYER LV up

When PLAYER LV up, ARENA Stamina is restored 10 times.

Restoring Stamina with JEWELs

JEWELs can be consumed to restore ARENA Stamina.

10 ARENA Stamina can be recovered per JEWEL 100.

Thereafter, recovery can be made in increments of 10.

ARENA Stamina restoration with JEWELs can be performed when the number of JEWELs is 1000 or less.

  • Example 1

    • When current stamina is 1000, select +10 to recover up to 1010

  • Example 2

    • When current stamina is 995, select +10 to recover up to 1005

  • Example 3

    • When current stamina is 355, select +650 to recover up to 1005

Please refer to the screen explanation for the method to recover stamina with JEWELs.

ARENA

Conditions and Rewards for ARENA RANK

ARENA RANK conditions and number of people eligible for each rank

ARENA RANK
Number of people in each rank

Amount of reward by ARENA RANK

ARENA RANK
Reward Amount

How to View and Use the MATCHUP Screen

How to view and use the top screen

#
Explanation

Special note on the PARTY formation screen

For common usage of the PARTY formation screen

NORMAL BATTLE

#
Explanation

RENTAL BATTLE

#
Explanation

S A,A+,A++ B,B+,B ++ C,C+,C++ E++

The higher the ARENA SCORE, the higher the rank among players who meet the rank "E+" condition. The number of players eligible for each rank will be adjusted on a WEEKLY basis according to the active level of arena BATTLEs.

E+

WEEKLY ARENA SCOREs of 100 or more will result in a rank of "E+".

E

All players will reach rank "E" after achieving a total of 10 wins.

F

All players will start at rank F.

S A,A+,A++ B,B+,B++ C,C+,C++ E++,E+

The amount of ARENA rewards given out in each rank range will be adjusted on a WEEKLY basis according to the active level of arena BATTLEs. The amount will be adjusted on a WEEKLY basis. The higher the rank, the more rewards you earn.

E

ARENA rewards are not awarded.

1

Date and time until the end of the WEEKLY. If more than 24 hours -Day -Less than 24 hours -Hours:minutes

2

The current rank is displayed. On DAY 7, the rankings will be hidden.

3

The current MATCHUP SCORE is displayed.

4

Displays the current WORKER LV and the required BEAST Stamina consumption to the next WORKER LV.

5

Pressing the sheet portion will take you to the RENTAL BATTLE preparation (PARTY organization) screen.

6

Pressing the sheet section will take you to the NORMAL BATTLE preparation (PARTY organization) screen.

7

The button opens the rewards screen. The various rewards can be viewed at a glance.

8

The button opens the Battle Log screen. The battle log for both attack and defense can be viewed at a glance. Also, from here you can see the current saved defensive PARTY.

9

The button opens the player ranking screen. Your ranking You can see your ranking and the ranking of the 9 people higher than you Top ranking You can see the ranking of the 10 people higher than you *Your ranking is displayed in the same way if you are ranked 10th or higher. Past WEEKLY rankings can also be viewed retrospectively.

10

The button opens the BEAST RANKING screen.

1

Display of BEAST Stamina.

2

WORKER LV display. A gauge indicating the approximate time to reach the next level is also displayed.

3

The battle start button displays the BEAST Stamina icon corresponding to each UNIT slot. Icon lights up white when BEAST Stamina is 1 or more. A battle can begin as long as two or more UNITs are lit.

1

The rental unit frame displays an icon indicating the RENTAL UNIT.

2

The Start Battle button also displays the corresponding UNIT icon where the RENTAL UNIT The button also displays an icon of the corresponding UNIT, indicating the RENTAL UNIT.

click here

Shu-Ha-Ri in CHAMPIONSHIP

About Shu-Ha-Ri in CHAMPIONSHIP

There are special rules for the activation of Shu-Ha-Ri in CHAMPIONSHIP.

After the BETTING deadline, the CHAMPIONSHIP management team will generate the battle data.

In order to ensure the fairness of the BETTING, after the BETTING is closed, the probabilities of "Failure", "Success", and "Success and Promotion", which are calculated based on the hash value on the blockchain, are determined and published.

Based on those probabilities, battle data is generated.

How to calculate the probability

The third digit from the beginning of the hash value determines the probability of "success and promotion".

Target value
Probability of "Success and Promotion"

a,b,c,d,e,f

15%

1,2,3,4,5,6,7,8,9,0

5%

The fourth digit from the beginning of the hash value determines the probability of "Success".

Target value
Probability of "Success"

a,b,c,d,e,f

40%

1,2,3,4,5,6,7,8,9,0

70%

Additionally, the probability of Failure can be calculated like so: 100% - [probability of "Success and Promotion"] - [probability of "Success"] = [probability of "Failure"].

In other words, the four possible patterns are as follows.

Pattern
Probability of "Success and Promotion"
Probability of "Success"
Probability of "Failure"

1

5%

70%

25%

2

5%

40%

55%

3

15%

70%

15%

4

15%

40%

45%

The probability table for Shu-Ha-Ri is also displayed on the distribution screen.

Required Shu-Ha-Ri Gauge

The required Shu-Ha-Ri gauge is 60% in the CHAMPIONSHIP mode.

After activation of Shu-Ha-Ri, 30% of the Shu-Ha-Ri gauge is consumed.

About the failure of Shu-Ha-Ri in CHAMPIONSHIP mode

Shu-Ha-Ri in CHAMPIONSHIP mode does not fail due to running out of time.

The moment you fail to press a shape in the BATTLE mini-game (QTE), the Shu-Ha-Ri fails.

BEAST RANKING (ARENA)

About BEAST RANKING for ARENA

There are two types of BEAST RANKING for ARENA.

  • PROFICIENCY PT

  • PROFICIENCY LEVEL

BEAST RANKINGs are tallied by BEAST ID.

On DAY 5, the ranking will not be viewable and the rankings and ranking list will not be available.

PROFICIENCY PT

PROFICIENCY PT rankings are made based on the PROFICIENCY PTs earned by BEAST in the PERIOD in question.

For more information click here.

PROFICIENCY LEVEL

PROFICIENCY LEVEL rankings are made based on the PROFICIENCY LEVEL earned by BEAST from the time it was MINTed to the present.

For more information click here.

DUNGEON

CHAMPIONSHIP

BETTING

About BETTING

TOKYO BEAST TRIALS allows you to predict the outcome of the CHAMPIONSHIP mode and bet your chips.

Items needed for BETTING

The following items are required for CHAMPIONSHIP mode BETTING.

  • CHAMPIONSHIP CHIP

CHAMPIONSHIP CHIP can be earned at the following locations.

  • DAILY MISSION

    • Complete missions that consume 20 stamina

  • BEAST PLANT

    • Additional rewards for DAY 1-5

BETTING Target Rewards

If you hit the target, you will earn TGT per chip based on your ODDS.

About BETTING types

TOKYO BEAST TRIALS has the following two types of BETTING types.

  • CHAMPION

  • HIT5

CHAMPION

The simplest way to predict which player will win.

Compared to HIT5, this method is less difficult and easier to hit.

A minimum bet of 10 chips is allowed.

HIT5

This is a method that allows for perfect prediction of not only the winning player, but also how many UNITs survive in each BATTLE.

Compared to CHAMPION, it is extremely difficult and tends to give large ODDS on hitting.

A minimum bet of 10 chips is allowed.

How to View and Use the ARENA Screen

How to view and use the top screen

#
Explanation

1

The PERIOD number is displayed. The format is [SEASON] - [PERIOD].

2

The date and time until the end of the PERIOD are displayed. If more than 24 hours - Day - Less than 24 hours - Hours:minutes

3

The current rank is displayed. On DAY 5, the rankings will be hidden.

4

Display of current ARENA SCORE.

5

Display of ARENA Stamina. [Current value] / [Natural recovery limit]. Press + to restore ARENA Stamina with Jewels.

6

Display of AUTO PLAY PTs. Press + to purchase a AUTO PLAY PTs with JEWELs.

7

The button opens the rewards screen. The various rewards can be viewed at a glance.

8

The button opens the Battle Log screen. The battle log for both attack and defense can be viewed at a glance. Also, from here you can see the current saved DEFENSIVE PARTY.

9

The button opens the player ranking screen. - Your ranking You can see your ranking and the ranking of the 9 people higher than you. - Top You can see the ranking of the top 10 people. *If you are ranked 10th or higher, both rankings will be displayed in the same way. Past PERIOD rankings can also be viewed retroactively.

10

The button opens the BEAST RANKING screen.

11

Pressing the button will take you to the battle preparation (PARTY organization) screen.

Special note on the PARTY formation screen

For common usage of the PARTY formation screen click here

#
Explanation

1

Button to start the AUTO PLAY. The required AUTO PLAY PT and the number of ARENA Stamina will be displayed. In the event of a shortage of AUTO PLAY PT, this button can be used to open the purchase screen.

2

The button to start a normal battle. The number of ARENA Stamina required is displayed. If you run out of ARENA Stamina, you can open the recovery screen from this button.

AUTO PLAY Function

What is the AUTO PLAY Function?

In the ARENA, a feature called AUTO PLAY is available.

This function allows you to start BATTLEs automatically and repeatedly with the PARTY you initially selected.

Advantages of AUTO PLAY

Shu-Ha-Ri will always succeed

During AUTO PLAY, Shu-Ha-Ri will also always succeed, making it possible to do BATTLE in a completely automatic manner.

You can take your eyes off the screen and leave it alone.

When you use the AUTO PLAY feature, the guard break also succeeds automatically and automatically starts the next BATTLE, so you can take your eyes off the screen and leave it alone and spend your time doing something else.

*In the future, we plan to make an update that will allow you to run AUTO PLAY in the background and experience other content in the game.

What you need to use AUTO PLAY

AUTO PLAY can be started when you have at least 1 ARENA Stamina and AUTO PLAY PT.

1 AUTO PLAY PT is consumed at the start of every BATTLE.

Purchase AUTO PLAY PT

You can purchase AUTO PLAY PT by spending JEWELs.

AUTO PLAY PTs can be purchased in increments of 100.

The purchase of an AUTO PLAY PT can be performed when you have less than 1000.

  • Example 1

    • If the current AUTO PLAY PT is 1000, select +100 to recover up to 1100

  • Example 2

    • If the current AUTO PLAY PT is 995, select +100 to recover up to 1095

  • Example 3

    • If the current AUTO PLAY PT is 355, select +700 to recover up to 1055

Please refer to the on-screen instructions for how to purchase AUTO PLAY PTs.

Termination of AUTO PLAY

AUTO PLAY is terminated when one or more of the following conditions are met:

  • Finish the battle with the checkbox "Stop AUTO PLAY at the end of BATTLE" checked

  • ARENA Stamina will be 0

  • AUTO PLAY PT will be 0

  • DAILY will be switched

Results will be displayed at the end of AUTO PLAY.

Screen display during AUTO PLAY

#
Explanation

1

The current time is displayed. For smartphones, the device's battery level is displayed next to the device.

2

The number of BATTLEs from the start of the AUTO PLAY to the present is displayed.

3

The number of wins from the start of the AUTO PLAY to the present is displayed.

4

The win rate from the start of the AUTO PLAY to the present is displayed.

5

The added score from the start of the AUTO PLAY to the present is displayed.

6

The victory rewards earned from the start of the AUTO PLAY to the present are displayed.

7

The elapsed time. Total time from the start of the AUTO PLAY to the present and the average time per battle are displayed.

8

This is a checkbox to stop AUTO PLAY at the end of battle.

9

The display of ARENA Stamina. + to restore ARENA Stamina with JEWELs.

10

This is an indication of the AUTO PLAY PT. You can purchase an AUTO PLAY PT with the + button.

How to View and Use the CHAMPIONSHIP Screen

How to view and use the Top screen

#
Explanation

How to bet by betting type

CHAMPION

Step 1

#
Explanation

Step 2

#
Explanation

Step 3

#
Explanation

HIT5

Step 1

#
Explanation

Step 2

#
Explanation

Step 3

#
Explanation

Special note on the party formation screen

For general usage of the PARTY formation screen,

#
Explanation

What is the ARENA?

Purpose of the ARENA

The ARENA is a so-called ranked match to determine the most battle-tested players.

Cycle of the event

The cycle will start on DAY 1 and end on DAY 5.

The cycle is called a PERIOD.

Conditions for starting ARENA BATTLEs

ARENA BATTLEs can be started when the ARENA Stamina is 1 or higher.

Player Evaluation

Overview

Players are evaluated by the amount of score they receive for winning BATTLEs.

Score

When you win a BATTLE, you earn ARENA SCORE.

(There is no subtraction in the event of defeat and no change in score when defending.)

The ARENA SCORE that is added will change depending on the score difference with the winning opponent.

Score Difference with Opponent
Added Score

Ranking

Ranking positions are determined based on scores and the final ARENA RANK.

The basis for calculating the ranking is as follows:

  1. In order of highest ARENA SCORE

  2. If 1 is tied, in order of highest win rate

  3. Win rate (%) = (Wins / Number of BATTLEs) * 100

  4. If 2 is tied, in order of reaching that value first

On DAY 5, the ranking will not be viewable and the rankings and ranking list will not be available.

ARENA RANK

Your ARENA RANK is determined by your final ranking position.

There are the following types of ARENA RANKs.

Rank
Rating

The conditions for determining ARENA RANK are automatically calculated based on logic. For more information, please see .

Score at PERIOD changeover

ARENA SCORE is reset to a number corresponding to your rank at PERIOD changeover.

Rank
Score after Reset

ARENA Rewards

Rank Rewards

Rewards are based on ARENA RANK. CHAMPIONSHIP CHIPs will be awarded.

Reward details can be checked from the Reward List screen.

Rewards will be distributed to gifts after ranks are confirmed. *Confirmation required

Victory Rewards

You will receive these rewards when you win a BATTLE in the ARENA.

The rewards you earn will depend on your current score.

Reward details can be checked from the Reward List screen.

Rewards will be distributed directly to your possession slot at the end of the BATTLE.

About BEAST LV

In the arena, BEAST LV is reflected in the BATTLE.

Currently, levels up to 10 are reflected.

About Matching

ARENA matching is based on the current number of consecutive wins or losses, making it easier to match with opponents in similar situations.

What is the CHAMPIONSHIP?

Purpose of CHAMPIONSHIP Mode

The purpose of CHAMPIONSHIP Mode is twofold.

  • To determine the CHAMPION for the period

  • For BETTING

What is CHAMPIONSHIP Mode?

It is a tournament that is held after each ARENA PERIOD.

The top 20 players in the ARENA ranking for that PERIOD can participate.

CHAMPIONSHIP winning conditions

The player who wins a total of 5 consecutive games in the first, second, third, semi-final and final rounds will become the champion.

The top four in the ARENA ranking have seeding rights, allowing them to start from the third round and giving them an advantage in progressing through the tournament.

Tournament Placement

Tournament placement will be determined by the results of a random draw for each of the regular and seeded slots.

  • ARENA Rankings #1 to #4

    • Randomly placed into one of the seed slots

  • ARENA Rankings #5 to #20

    • Randomly placed into one of the regular slots

CHAMPIONSHIP mode Contestant Rewards

CHAMPIONSHIP mode contestants will receive a PLAYER ICON based on their performance.

In addition, a portion of the proceeds from the TOKYO BEAST BASE's LUCKY TICKET NFT will be returned to the contestants as TGT.

For more information, please see the Wphite paper.

Rewards will be distributed to the GIFT recipients after the CHAMPIONSHIP mode video stream concludes.

Contestant PARTY Formation

CHAMPIONSHIP mode contestants must form a PARTY during DAY 6.

Once the deadline has passed, the composition is finalized and no further changes can be made.

If no composition is saved within the set period, the composition that last won in the ARENA will be registered.

From the first round to the finals, all will be fought with the same PARTY composition.

The BEAST level in the CHAMPIONSHIP mode PARTY will be equal to the PLAYER LV at the time of the composition deadline.

(Currently, levels up to 10 are reflected.)

It is not possible to change the PARTY composition during the process.

In addition, only one CHAMPIONSHIP mode partition can be saved.

Please refer to for how to see the PARTY formation screen.

Please refer to for how to get to the PARTY formation screen.

About BEAST LV

In the CHAMPIONSHIP mode, BEAST LV is reflected in the battle.

Distribution of CHAMPIONSHIP mode

CHAMPIONSHIP mode will be streamed on YouTube Live(Japanese) and Twitch(English).

For the latest information, Please check or or .

You are 16 or more higher

1

You are 11–15 higher

2

You are 6–10 higher

3

You are 1–5 higher

4

You and opponent are equal

5

You are 1–5 lower

6

You are 6–10 lower

7

You are 11–15 lower

8

You are 16 or more lower

9

S

High

A++

↑

A+

↑

A

↑

B++

↑

B+

↑

B

↑

C++

↑

C+

↑

C

↑

D++

↑

D+

↑

D

↑

E++

↑

E+

↑

E

↑

F

Low

S

130

A++

130

A+

120

A

110

B++

100

B+

90

B

80

C++

70

C+

60

C

50

D++

40

D+

30

D

20

E++

10

E+

0

E

0

F

0

here
here
here
Official X
Official YouTube Channel
Official Twitch Channnel

1

The target PERIOD is displayed in the format [SEASON] - [PERIOD]. Number of CHAMPIONSHIP CHIPS owned.

2

Tournament Display. The streaming program will be updated in real time according to the progress of the match.

3

The button will take you to the betting type selection screen.

4

The button opens the betting history screen.

5

The button opens the event history screen. You can view the results of the past PERIOD's CHAMPONSHIPs.

6

The button opens the reward screen. The various rewards can be viewed at a glance.

7

The button takes you to the PARTY formation screen.

8

The button opens a YouTube Live stream in your browser or app. Available at the scheduled time.

1

The target PERIOD is displayed in the format [SEASON] - [PERIOD]. Number of CHAMPIONSHIP CHIPS owned.

2

Contestant Number. It also appears on the tournament and battle screens.

3

The contestant's player information. Player icons and player names are displayed.

4

CHAMPION ODDS. The multiplier and the TGT earned per piece are displayed.

5

The popularity order based on ODDS.

6

The number of chips bet is displayed for players who have already voted.

7

Go to the next Step.

1

The target PERIOD is displayed in the format [SEASON] - [PERIOD]. Number of CHAMPIONSHIP CHIPS owned.

2

The player information for betting. The following information is displayed. - Contestant number - PLAYER ICON - PLAYER NAME - a.k.a. - PARTY formation

3

You can select the number of chips to bet. + to increase, - to decrease.

4

Return to the previous Step.

5

Go to the next Step. It can be pressed when one or more chips are selected.

1

The target PERIOD is displayed in the format [SEASON] - [PERIOD]. Number of CHAMPIONSHIP CHIPS owned.

2

The display of bet contents. - Scheme - Contestant number and player name - Number of chips to bet - Current ODDS - Assumed TGT for the above ODDS

3

This shows the change in your chip count after placeing a bet.

4

Return to the previous Step.

5

Press OK to complete the bet.

1

The target PERIOD is displayed in the format [SEASON] - [PERIOD]. Number of CHAMPIONSHIP CHIPS owned.

2

This is the current lowest ODDS display in HIT5. HIT5 does not show ODDS for each individual bet, but it does show the ODDS of the most popular choices overall, as a guide.

3

Contestant Number. It also appears on the tournament and battle screens.

4

The contestant's player information. Player icons and player names are displayed.

5

CHAMPION ODDS. The multiplier and the TGT earned per piece are displayed. HIT5 does not display ODDS for each individual bet, but you can use the CHAMPION ODDS as reference information to make your prediction.

6

The popularity order based on CHAMPION ODDS.

7

The number of chips bet is displayed for players who have already voted. If you have voted more than once for the same player with different details, the total value will be displayed.

8

Go to the next Step.

1

The target PERIOD is displayed in the format [SEASON] - [PERIOD]. Number of CHAMPIONSHIP CHIPS owned.

2

This is the current lowest ODDS display in HIT5. HIT5 does not show ODDS for each individual bet, but it does show the ODDS of the most popular choices overall, as a guide.

3

The player information for betting. The following information is displayed. - Contestant number - PLAYER ICON - PLAYER NAME - a.k.a. - PARTY formation

4

Predict the number of surviving units in each battle, from the first to the final round. Please select one of the radio buttons from 1 to 4. In the case of seeded participants, there are no predictions for the first and second rounds.

5

You can choose the number of chips to bet. + to increase, - to decrease.

6

Return to the previous Step.

7

Go to the next Step. It can be pressed when 9 or more chips are selected.

1

The target PERIOD is displayed in the format [SEASON] - [PERIOD]. Number of CHAMPIONSHIP CHIPS owned.

2

This is the current lowest ODDS display in HIT5. HIT5 does not show ODDS for each individual bet, but it does show the ODDS of the most popular choices overall, as a guide.

3

The bet contents display. - Prediction Method - Prediction Content (Contestant number, player name, number of UNITs alive) - BET AMOUNT

4

This shows the change in your chip count after placeing a bet.

5

Return to the previous Step.

6

Press OK to complete the bet.

1

Displays the remaining time available for partying (hours:minutes).

2

PARTY Copy and PARTY Save buttons appear at the bottom of the screen.

click here

PARTY Formation

Start BATTLEs with JEWELs

What is JEWEL Stamina?

When your DUNGEON Stamina reaches 0, you can start DUNGEON BATTLEs with JEWELs.

In this case, the stamina is called JEWEL Stamina.

How to start a BATTLE with JEWEL Stamina

When your DUNGEON Stamina is 0 and you press the Start Battle button, a confirmation will appear asking if you want to start a battle with JEWELs.

By pressing the OK button when you have enough JEWELs, you can start a BATTLE with JEWEL Stamina.

JEWEL Stamina Usage Limit

JEWEL Stamina may be used up to N times per DAILY.

However, the moment someone clears a sector on the game server, the usage limit for that sector is removed and unlimited JEWEL Stamina can be used.

JEWELs required to use JEWEL Stamina

Times
Needed

1st

100

2nd

200

3rd

300

4th

400

5th and on

500

Handling of JEWEL Stamina at Battle End

Win/Lose
Handling of Jewel Stamina

Winning

JEWEL Stamina usage is maintained and the next BATTLE can begin.

Defeat

JEWEL Stamina is consumed.

JEWEL SCRATCH occurs.

Handling of JEWEL Stamina at DAILY Switchover

DUNGEON Stamina is reset at DAILY Switchover.

If the JEWEL Stamina is still maintained in use at that timing, the JEWEL Stamina can be used by setting the DUNGEON Stamina to 0 again.

What is a DUNGEON?

Purpose of DUNGEONs

DUNGEONs are PvE (Player vs Enemy) battle content.

Unlike ARENAs and MATCHUPs, the opponents are not players.

The objective is to destroy the BEAST enemies that appear in each STAGE.

The battle content is the same as other battle contents, 4 UNITs vs. 4 UNITs.

Requirements to start a DUNGEON BATTLE

You must have at least 1 DUNGEON Stamina to start a DUNGEON BATTLE.

It is consumed when battles are lost.

DUNGEON stamina cannot be recovered, but is restored to its maximum value at the time of the daily switchover.

You can also start a BATTLE with JEWELs if your DUNGEON Stamina is 0.

Details are explainedhere.

DUNGEON structure

Name
Description

STAGE

This is the smallest unit of content. One BATTLE will occur per STAGE. Winning the BATTLE will clear the STAGE. Once a STAGE is cleared, you can proceed to the next STAGE.

FLOOR

The FLOOR consists of several STAGEs. A floor is cleared when all the STAGEs present on the FLOOR are cleared. Once the FLOOR is cleared, you can proceed to the next FLOOR.

SECTOR

The largest unit within this content. The SECTOR consists of several FLOORs. A SECTOR is cleared when all FLOORs present in the SECTOR are cleared. Once a SECTOR is cleared, you can proceed to the next SECTOR.

STAGEs you can play

BATTLEs in DUNGEONs can only be played on the STAGE you are currently in.

It is possible to view information about the STAGEs that have been cleared or are not yet reached, but not to play them.

Rewards

There are three types of rewards in DUNGEONs.

Item
Description

STAGE Clear Rewards

These are the rewards you get when you clear a STAGE. The rewards can be found on the DUNGEON Top. Rewards will be distributed to GIFT immediately upon completion.

FLOOR Clear Rewards

These rewards are earned when clearing a FLOOR. The rewards can be found on the floor movement screen. Rewards will be distributed to GIFT immediately upon completion.

SECTOR PROGRESS RANKING Rewards

These rewards are earned according to the SECTOR PROGRESS RANKING. The rewards can be viewed on the Ranking Rewards List screen. Rewards will be distributed to GIFT after the ranking deadline.

About BEAST LV

In DUNGEONs, BEAST LV is reflected in BATTLEs.

ENEMY CLASS

What is ENEMY CLASS

ENEMY CLASS is a number that indicates the strength of the BEASTs that appear in a stage.

The lottery range is set for each stage and the lottery probability for each ENEMY CLASS.

If the number shown is from 1 to 5, it means that the ENEMY CLASS is drawn between 1 and 5 each time.

The BEAST battle parameters are adjusted by the multiplier set for each ENEMY CLASS value.

The ENEMY CLASS is drawn in every BATTLE, and the result of the drawing is displayed at the start of the BATTLE.

Correspondence table between ENEMY CLASS and Correction Value

(Details will be announced at a later date.)

SECTOR PROGRESS RANKING and Discovery of SECTORs

SECTOR PROGRESS RANKING

SECTOR PROGRESS RANKING ranks the progress within that SECTOR.

Rankings are formed by SECTOR.

The basis for the ranking is as follows.

  1. earlier FLOORs are cleared.

  2. If tied, earlier STAGEs are cleared

  3. If still tied, the order is determined by the earliest clear date/time.

Because of this evaluation axis, the ranking is determined by the timing of the SECTOR clear. (Since 1 and 2 are always equal at the time of clearing a SECTOR, ultimately 3, i.e., how quickly you cleared the SECTOR, will be the evaluation axis.)

Eligibility for ranking rewards

SECTOR PROGRESS RANKING rewards have a defined rank for eligibility.

By establishing a position within that ranking, you will be entitled to earn a reward.

However, if there are not enough players filling the required ranks by two hours before the end of the next WEEKLY and after the first ranked player is confirmed, the list of players eligible for the rewards will be closed at that time.

Discovering a SECTOR/FLOOR/STAGE

A SECTOR, FLOOR, or STAGE has a status of "undiscovered" if no one has reached it in the game server.

The first time someone reaches it, it will have the status of "discovered".

STAGEs and FLOORs are opened the moment they are discovered and become immediately playable upon reaching them.

As for SECTORs, there is a time delay between the discovery and the opening of the next SECTOR.

It will be opened at the start of the following WEEKLY after the first player cleared the SECTOR.

JEWEL SCRATCH

What is JEWEL SCRATCH?

When you start a BATTLE with JEWEL Stamina and then lose, a JEWEL SCRATCH occurs on the Battle Result screen.

Unpaid JEWELs are awarded according to the result of JEWEL SCRATCH.

JEWEL SCRATCH Result Chart

Picture
Result
Winnings

Jackpot

50000

Win

Same as Battle Start

Miss

0

How to View and Use the DUNGEON Screen

How to view and use the top screen

#
Explanation

1

The SECTOR and FLOOR number currently displayed on the screen.

2

Open the FLOOR MOVEMENT screen.

3

The number of the STAGE currently displayed on the screen.

4

DUNGEON Stamina display. Shown as [Current value] / [Maximum value].

5

Display one previous STAGE.

6

Display the next STAGE. You can view STAGEs that have already been discovered on the game server.

7

This is the enemy composition for the STAGE currently displayed on the screen. Press to open the Enemy Details screen.

8

This displays the ENEMY CLASS lottery range for the STAGE currently shown on screen.

9

This displays the STAGE clear reward for the STAGE currently shown on screen.

10

This is the SECTOR progress ranking for the currently displayed SECTOR.

11

The button opens the SECTOR progress ranking screen for the currently displayed SECTOR.

12

The button opens the ranking reward list screen for the currently displayed SECTOR.

13

Pressing the button will take you to the BATTLE preparation (PARTY formation screen).

How to see and use the FLOOR MOVEMENT screen

#
Explanation

1

Select a SECTOR to display its list of FLOORs.

You can go to all unlocked SECTORs on the game server. SECTORs that are undiscovered or locked on the game server cannot be viewed.

2

List of FLOORs. Press a FLOOR number to toggle its selection state. The list shows the FLOOR number and the reward for clearing the FLOOR. You can go to all the FLOORs that have already been opened in the game server.

3

The FLOOR that was displayed on the screen and the currently selected (destination) FLOOR are displayed. The number of STAGEs encompassed by the destination FLOOR is also displayed.

4

Press the button to move the FLOOR to be displayed.

Special notes on the PARTY formation screen

For general usage of the PARTY formation screen, click here.

Special note on the PARTY formation screen

For common usage of the PARTY formation screen click here

#
Explanation

1

The STAGE number, the Enemy Details button and the ENEMY CLASS Range are displayed at the bottom of the screen. Press the Enemy Details button to open the Enemy Details screen.

2

When you open this screen with JEWEL Stamina active, the number of inserted JEWELs is shown above the "BATTLE" button.

3

The "BATTLE" button displays the number of DUNGEON Stamina required. If you run out of stamina, you can open the JEWEL Stamina Use screen from this button.

How to View and Use the UNIT Formation Screen

UNIT Formation Screen

#
Explanation

How to View and Use the PARTY Formation Screen

PARTY formation screen

This section explains how to view and use the PARTY formation screen, using the ARENA screen as an example. For special notes on the PARTY formation screen for each content, please refer to the screen description section for each content.

#
Explanation

What is a PARTY?

What is a PARTY?

A PARTY is a BEAST formation used in battle and consists of four UNITs.

The unit consists of a combination of BEASTs and MODs.

In order to go into battle, you must have BEASTs in all four UNITs and six different MODs.

Where you can organize your PARTY?

You can basically organize the BEAST that will go into battle and the MODs that you will wear on the PARTY formation screen that appears just before the start of each battle content.

Saving parties

Up to 10 parties can be saved for each of the following contents.

  • ARENA

  • MATCHUP mode: NORMAL

  • MATCHUP mode: RENTAL (except BEAST for RENTAL UNITs)

  • DUNGEON

For CHAMPIONSHIP mode

When your PARTY will be saved is shown below:

  • When you press the Save PARTY button

  • At the start of a battle

DEFENDING PARTY

The DEFENDING PARTY is the PARTY that will be used when another player challenges you to a battle.

The last PARTY to win that content will be saved and updated as a DEFENDING PARTY.

Impact of DEFENDING PARTY on deletion and sale

DEFENDING PARTIEs, unlike regular PARTIEs, are not affected by BEAST DELETION, BEAST POD insertion, or SELL MOD, respectively.

BEAST and mods in the DEFENDING PARTY can be sold, deleted, etc. Conversely, even if they are sold or deleted, they will remain as data in the DEFENDING PARTY as long as they are not updated.

click here

1

Displays BEAST action and formation order. The number represent the order of action in the PARTY, with 1 being the fastest and 4 the slowest. The position of the number indicates the order of the formation. If more than one UNIT with the same AGI value is organized, the action and formation order of the corresponding UNIT will be displayed as "?".

2

UNIT POWER. UNIT POWER is a measure of strength, calculated from battle parameters based on the combination of BEAST and MOD organized in a UNIT.

3

Information on BEAST organized in UNITs is displayed. Top row, from left to right -BEAST RANK -TYPE GROUP -PERSONALITY -BEAST ID -BEAST LV -BASE VALUE BEAST Power (calculated from BEAST's battle parameters only)

4

Displays the UNIT's battle parameters. Numerical values are displayed in the following sequence, with a maximum of three types. The amount of change from the current value will change when you change the BEAST or MOD selected from the list on the right side of the screen, and will be displayed in red if it increases and in gray if it decreases. For the meaning of each parameter's icon, see here

5

BEAST SKILL information will be displayed. From left to right, the order is as follows. -BODY -BACK -TAIL -HEAD -Shu-Ha-Ri / 守破離 1 -Shu-Ha-Ri / 守破離 2 Each SKILL includes the following information: -TYPE icon -Part series number -TYPE GROUP icon -Included BUFF/DEBUFF effect icon Selecting a SKILL toggles the display of the detailed skill description.

6

Thumbnails of PROXY BEAST organized in the UNIT are displayed.

7

The MODs that are organized in the UNIT are displayed.

8

Pressing the button opens a collective MOD organization screen. A MOD can be automatically organized by specifying the main and sub effects and extraction conditions.

9

Pressing the button opens the UNIT copy screen. It is possible to copy from other parties on a unit-by-unit basis.

10

Pressing the button will release the BEASTs and MODs that are organized in the UNIT.

11

You can switch the UNIT to be displayed by pressing an item of a UNIT not currently displayed.

12

You can switch between BEAST and MOD listings.

13

Press the button to open the filter.

14

The pull-down option allows you to change the type of sort order.

15

By pressing the button, you can switch between ascending and descending order.

16

BEAST/MOD will be presented as a list. You can organize/switch them to a UNIT by pressing each item.

17

Press this button to apply this UNIT's organization to the PARTY.

1

PARTY selection. You can select and change the PARTY to be organized from the pull-down menu.

2

The button opens the PARTY copy screen.

3

The button saves the composition to the current PARTY.

4

Switch the information displayed in the parameter display columns. Two types of information can be toggled between BEAST and MOD.

5

Switches between the simple and detailed display modes in the parameter display columns. When in simplified view, you can see the whole body of the BEAST. In detailed view, you can see the numerical values of the battle parameters.

6

Display BEAST order of action and formation. The numbers represent the order of action in the party, with 1 being the fastest and 4 the slowest. The position of the numbers indicates the order of the formation. If more than one UNIT with the same AGI value is organized, the action and formation order of the corresponding UNITs will be displayed as "?".

7

The PROXY BEAST that is organized in the UNIT is displayed.

8

Pressing switches the display order on this screen. The actual order of formation is not affected. (This is only a function to swap the display order so that it is easier for you to see when organizing)

9

Press to change the LEADER setting. The button turns red for UNITs currently set as LEADER.

10

The parameter display column of the UNIT being organized. By pressing within this column, you can open the UNIT organization screen for the corresponding UNIT slot.

11

This button will unlock the BEAST and MOD for all UNITs in the PARTY.

12

This button opens the recommendation formation screen. You can choose your formation method from a total of four recommended options, each based on the priority of different TYPE GROUPs. When executed, the system will automatically populate any empty slots. (It will not overwrite a slot that already has a BEAST or MOD organized)

13

Various information about the PARTY will be displayed. - PARTY POWER (total UNIT POWER) - TYPE GROUP breakdown of skills Some content may display special information in this column.

14

Basically a button to start the BATTLE. Display content varies depending on mode contents. For details, please refer to the screen description section of each content.