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PROXY BEAST is supplied to the TRIALS players through the GACHA from the BEAST pool. Players can play the game using PROXY BEAST without purchasing NFTs.
You can acquire a PROXY BEAST through the BEAST GACHA in TRIALS.\
Spinning the BEAST GACHA requires consuming in-game currency, such as JEWELs from TRIALS and BEAST GACHA PT.
Use a PROXY BEAST to aim for the top rankings in each BATTLE according to the evaluation criteria.\
Top-ranked battlers have the opportunity to earn substantial rewards.
Through the BEAST PLANT function, you can enable other players to use your BEAST in rental BATTLEs within MATCHUP mode.
Other players will consume STAMINA on your behalf and earn MATCHUP SCORE for you, allowing you to efficiently aim for higher positions in BATTLE.
Players using a rental BEAST in BATTLE will earn BEAST GACHA PTs as a victory reward rather than a score.
BEAST NFT is an NFT that can be obtained by purchasing through GACHA on BASE or by executing BREEDING. They are registered in the BEAST pool when minted, and they will be reflected in the TRIALS during the BEAST RANK calculation for each PERIOD.
At the time of minting, the BEAST NFT is registered in the BEAST pool. BEAST NFTs minted by 22:00 (PST) on Saturday will be reflected in TRIALS at 0:00 (PST) on the following Sunday, when the new weekly period begins.
You can obtain a BEAST NFT by pulling the GACHA at TOKYO BEAST BASE.\
To pull the GACHA, you will need to use GEMs and BEAST RAWDISK NFTs, which can be purchased from the TB STORE.\
Every time you pull from the GACHA, a new BEAST NFT is minted and released.
The BEAST RAWDISK NFT is an item needed for the BEAST NFT GACHA, and can be obtained in the following ways:
TGT STAKING Lottery Rewards
Buy on the NFT Marketplace
Various TOKYO BEAST TRIALS Get Rich Quick Lotteries
BEAST NFTs can be enhanced by the LAB.\
The LAB primarily aims to achieve good results in TRIALS BATTLEs, and is a BASE activity for creating stronger BEASTs.\
By enhancing BEASTs in the LAB, you can strive for the top in TRIALS BATTLEs, which may also increase the value of NFTs.
By STAKING (locking) your BEAST NFT, you can earn unclaimed TGT, BEAST RANK LOTTERY, and FLUX PTs.
One of the features of the LAB is the BURN function, which allows you to BURN BEAST NFTs.\
You can obtain one BEAST RAWDISK NFT by burning one BEAST NFT.\
To BURN, you will need BURN PTs, which can be obtained with a BEAST RANK LOTTERY TICKET.
BEAST NFTs minted by Saturday 22:00 (PST) can be sent to TRIALS as “PROXY BEASTs” starting from Sunday 0:00 (PST). To prevent unauthorized duplication or repeated reward exploitation, PROXY BEASTs are sent with 0 BEAST Stamina.
※ Even with 0 BEAST Stamina, BEASTs can still be included in ARENA and DUNGEON teams. However, in MATCHUP, at least two BEASTs with 1 or more Stamina are required in the team. The remaining two may have 0 Stamina.
If you purchased TGT on an exchange, you need to send it to your Immutable Passport wallet to access features such as staking. The steps differ depending on which exchange you used.
Binance Alpha provides TGT on the BNB Smart Chain (BSC). To use it within our services, you must bridge it to Immutable zkEVM.
Create an Immutable Passport → [Create your Immutable Passport] If you already have one, you can skip this step.
Check your Immutable Passport wallet address You can find it on the Account screen of TOKYO BEAST BASE.
Access the Hyperlane bridge → [Visit Hyperlane] Please connect using your Binance Wallet. Click "Connect Wallet" at the top right of the screen and select Binance Wallet.
Make sure the following settings are correct, then execute the transfer:\
From
Binance
To
Immutable zkEVM
Token
TGT (0x6c58E4a513D3A8062E57f41a1442e003aF14eBb5)
Recipient Address
Your Immutable Passport wallet address (from step 2)
You can directly specify your Immutable Passport wallet address as the recipient on Hyperlane.
If you purchased TGT from an exchange other than Binance Alpha, you do not need to bridge it. However, you still need to send it to your Immutable Passport wallet to use it within TOKYO BEAST services.
Steps
Create an Immutable Passport → [Create your Immutable Passport] If you already have one, you can skip this step.
Check your Immutable Passport wallet address You can find it on the Account screen of TOKYO BEAST BASE.
Send TGT from your exchange or personal wallet to your Immutable Passport wallet
If your TGT is already in a personal wallet, send it from there
If you bought TGT on a DEX (decentralized exchange), use that wallet to send
To start BASE, you need to connect your wallet.
Please use Immutable Passport as a wallet.
By clicking the "SIGN IN" button on the top menu of the screen, you can log in to Immutable Passport using your Google account, Apple account, or email address.
When your wallet is successfully connected, your own wallet address will be displayed instead of the "SIGN IN" button.
GACHA is a feature that mints BEAST NFTs at random.
You can draw the BEAST NFT GACHA by consuming GEMs and a BEAST RAWDISK NFT.
When you pull the GACHA once, a new BEAST NFT is minted and released.
The contents of the GACHA are composed of the following two types of PARTS groups.
Pickup PARTS
During the Pickup period, the specified PARTS will definitely be distributed in the GACHA.
Only one type of pickup PARTS is specified.
The BEAST NFT has four types of PARTS: HEAD, BACK, TAIL, and BODY.
For example, if the pickup PARTS are the HEAD, only the specified PARTS of the HEAD will be released, and the other PARTS (BACK, TAIL, BODY) will be released randomly.
Other PARTS
PARTS other than the pickup PARTS will be distributed by random drawing.
Mainly, there are three types of parameters of a BEAST NFT.
Basic Parameter
The most basic parameter that a BEAST possesses.
Main Parameter
The parameter(s) that primarily affect the game.
Other Parameters
Parameters other than those mentioned above.
The basic parameters are the most fundamental parameters that a BEAST possesses. The main basic parameters are as follows:
BEAST ID
(Token ID)
A numerical ID assigned specifically to a BEAST. Is expressed by numbers following a "#" sign. This ID is used to identify a BEAST. (Generally a BEAST does not have its own name)
BRAND NAME
A parameter that exists when a special name is given to a BEAST. ※Scheduled to be added in an update.
TYPE
BEAST's BODY TYPE is determined by its BODY PARTS (described later).
TYPE GROUP
Determined by TYPE, which includes compatibility in BATTLEs.
BEAST RANK
An indicator of the current strength of a BEAST. BEAST RANKs are of six types: S, A, B, C, D, E. Newly MINTed BEASTs start from E RANK. High-ranking BEAST NFTs are considered prestigious. The BEAST RANKING (based on stamina consumption) in the BATTLE's feature "MATCHUP" of TRIALS is updated WEEKLY.
These are parameters that primarily affect the game. The main parameters are as follows.
2-1. PARTS
Parts that make up the body of a BEAST. BEAST's TYPE and SKILLs change depending on the PARTS' TYPE.
2-2. BATTLE Parameters
Parameters related to BATTLEs.
2-3. Shu-Ha-Ri / 守破離
A special effect that activates at a certain probability when conditions are met during the BATTLE.
2-4. PERSONALITY
A parameter that affects the state and movement of a BEAST during the BATTLE.
A BEAST is made up of the following four PARTS' types. Each part is associated with various skills.
BEAST's TYPE is defined by its BODY TYPE, which impacts how the attacker’s effectiveness is assessed.
BODY
Strong SKILLs are set in the BODY.
BACK
Medium SKILLs are set in the BACK.
TAIL
Weak SKILLs are set in the TAIL.
HEAD
LEADER SKILLs are set in the HEAD. They always activate after the PARTY LEADER has been set.
BEAST has six TYPEs of PARTS.
FURRY
Can ATTACK multiple enemies. Specializes in healing and reducing damage to protect itself.
DRAGON
Focuses its ATTACKs on a single enemy.
Specializes in dealing damage to the enemy.
MERROW
Focuses its ATTACKs on a single enemy.
Specializes in healing allies.
CTHYLLA
Can ATTACK multiple enemies.
Specializes in inflicting abnormal statuses on multiple enemies.
PIXIE
Focuses its ATTACKs on a single enemy.
Specializes in inflicting abnormal statuses that obstruct enemy's actions.
HARPY
Focuses its ATTACKs on a single enemy.
Specializes in enhancing allies and providing support.
Each TYPE belongs to its respective TYPE GROUP.
Each TYPE has an advantage or disadvantage against other TYPEs within the GROUP when attacking.
ROCK
FURRY DRAGON
Wins against SCISSORS. Loses against PAPER.
PAPER
MERROW CTHYLLA
Wins against ROCK. Loses against SCISSORS.
SCISSORS
PIXIE HARPY
Wins against PAPER. Loses against ROCK.
The ATTACK's damage increases when having an advantage against a particular TYPE. The ATTACK's damage decreases when having a disadvantage against a particular TYPE.
Main parameters related to BATTLEs. You can confirm each of them below.
BV
BASE VALUE
Indicates BEAST's overall power.
Calculated based on the values of each parameter.
The larger the number, the higher the overall BATTLE parameter indicator.
AGI
AGILITY
Actions are ordered based on the higher value.
All BEASTs have the same value.
(If BEASTs are on the same level, their AGI value will be the same.)
If you want to have an upper hand, you need to adjust this parameter with MODs.
HP
ENDURANCE
If this parameter reaches 0 during BATTLE, the BEAST won't be able to continue fighting.
The value displayed outside the BATTLE is the MAX value.
ATK
ATTACK
The higher this value becomes, the more damage you deal.
DEF
DEFENSE
The higher this value becomes, the less damage you receive.
CRT-DEX
CRITICAL DEX
The higher this value becomes, the higher chance to evade critical damage.
CRT-EVA
CRITICAL EVASION
The higher this value, the easier it is to avoid critical hits.
DBF-DEX
DEBUFF DEX
The higher this value becomes, the higher chance to inflict a DEBUFF.
DBF-EVA
DEBUFF EVASION
The higher this value becomes, the higher chance to evade a DEBUFF.
Each parameter has a "parameter rank". Ranks are ordered as follows: E<D<C<B<A<S.
Shu-Ha-Ri / 守破離 refers to the special effects activated during a BATTLE.
It grants effects that cannot be obtained through regular SKILLs and activates with various effects.
Each player has a "Shu-Ha-Ri / 守破離 Gauge" during battle. The total amount of their Shu-Ha-Ri / 守破離 Gauge depends on the MAX HP of the "opponent's" PARTY.
As you receive damage from your opponent, the Shu-Ha-Ri / 守破離 Gauge fills up.
When it exceeds a certain percentage and meets the activation conditions for each Shu-Ha-Ri / 守破離 Effect, a BATTLE mini-game (QTE) will occur.
When you succeed in the BATTLE mini-game (QTE), the Shu-Ha-Ri / 守破離 Effect is activated.
The timing for activating Shu-Ha-Ri / 守破離 is as follows:
・Before your own actions. ・Immediately after being hit by an ATTACK. ・Immediately after receiving an ATTACK that reduces one's HP to 0.
Furthermore, there are cases when a BEAST may have two of the same TYPE Shu-Ha-Ri / 守破離 effects, and having two increases the activation probability.
Also, when you succeed in the QTE, the Shu-Ha-Ri / 守破離 effect is activated, and there is a certain probability that it will be promoted to "Shin Shu-Ha-Ri /真・守破離".
When you advance to "Shin Shu-Ha-Ri /真・守破離", you can gain additional special BUFF effects.
A parameter that affects the condition during a BATTLE.
The condition affects the SKILL selection ratio of a BEAST.
The types of PERSONALITY are as follows.
OPTIMIST
When allies' HP is higher, condition improves. When allies' HP is lower, condition worsens.
CYNIC
When allies' HP is higher, condition worsens. When allies' HP is lower, condition improves.
SHOW-OFF
If allies' Shu-Ha-Ri / 守破離 Gauge is higher than the opponent's, condition improves. If allies' Shu-Ha-Ri / 守破離 Gauge is lower than the opponent's, condition worsens.
RISK-TAKER
If allies' Shu-Ha-Ri / 守破離 Gauge is higher than the opponent's, condition worsens. If allies' Shu-Ha-Ri / 守破離 Gauge is lower than the opponent's, condition improves.
※In balanced play, condition is determined randomly.
During BATTLE, a BEAST automatically selects its SKILLs. The SKILLs selected will change depending on condition.
Good
The BEAST's SKILL selection ratio becomes the following:
TAIL < BACK < BODY
Bad
The BEAST's SKILL selection ratio becomes the following:
TAIL < BODY < BACK
Primarily, this parameter tracks the history of activities. The other parameters are as follows.
BEAST Category
There are three types of categories: PARENT, CHILD, and COLLAB. Refer to the details below the table (*1).
BREED COUNT
The number of times BREEDING has occurred is displayed.
PROFICIENCY PT
Points accumulated by the PROXY BEAST when you win a BATTLE in the "ARENA" BATTLE feature of TRIALS. Rankings are assigned each SEASON, and are reset at the end of the PERIOD.
PROFICIENCY LEVEL
The parameter added to the BEAST NFT at the end of the SEASON determined by PROFICIENCY PT ranking. Necessary for promotion in GRADE. While BEAST RANK represents current strength in MATCHUPs, proficiency indicates the BEAST's long-term strength in the ARENA.
GRADE
Parameter that can be set according to PROFICIENCY LEVEL. When your skill level exceeds the threshold set for each GRADE, you can be promoted (*2). When promoted, the appearance of the BEAST changes (affects both NFT/PROXY).
PARAMETER REDRAWING
As information related to PARAMETER REDRAWING, it has the following parameters. ・Number of trials ・Number of decisions ・Last updated
GENE SHUFFLING
Parameters exclusive to young BEASTs. It has the following parameters related to GENE SHUFFLING. ・Number of trials ・Number of decisions ・Last updated date
PARENT BEAST
Parameters only held by a CHILD BEAST. It has two parent BEASTs with BEAST IDs.
CHILD BEAST
Parameters only the PARENT BEAST possesses. A CHILD BEAST, born from the PARENT BEASTs, has a BEAST ID.
BEAST RANKING
Has the following parameters related to the BEAST RANKING (stamina consumption) in the MATCHUP mode, which affects the determination of the BEAST RANK. ・BEAST RANK ・MATCHUP Ranking ・MATCHUP Win Rate ・Number of MATCHUP Victories ・Total Number of MATCHUP Participations
Championship Mode Battle History
Has the following parameters related to CHAMPIONSHIP mode. ・Total number of participations in CHAMPIONSHIP mode ・Latest performance ・Best past performance
Owner Information
Has the following parameters regarding NFT owners. ・BASE Name ・Wallet Address
*1: There are three types in the BEAST category.
PARENT
The BEAST that was minted in the BASE GACHA. It's possible to become a PARENT through the BREEDING function.
CHILD
A BEAST minted through BASE BREEDING. As a result of BREEDING, it carries the GENETIC information of the PARENT. CHILD BEASTs cannot be used for BREEDING.
COLLAB
A BEAST born from a collaboration project.
*2: The required PROFICIENCY LEVEL for each GRADE.
GOOD
15
GREAT
30
EXPERT
45
SUPREME
60
MASTER
75
In the Help Center, there are explanations about BEAST, TOKYO BEAST BASE, and TOKYO BEAST TRIALS. You can confirm them in the following categories.
LUCKY CHOICE is a feature where you purchase LUCKY TICKET NFTs and predict the outcomes of the CHAMPIONSHIP tournament held in TRIALS to place bets.
If your prediction is correct, you can earn unclaimed TGT according to the ODDS.
The general flow of BETTING using LUCKY CHIPs is as follows.
Buy LUCKY TICKET NFTs (BUY)
Lock LUCKY TICKET NFTs (LOCK)
Obtain LUCKY CHIPs and place a bet (BET)
Exchange LUCKY LOCK PTs (EXCHANGE)
To obtain LUCKY CHIPs, you need to acquire LUCKY TICKET NFTs by spending GEMs.
The LUCKY TICKET NFTs have RANKs of BRONZE, SILVER, GOLD, and DIAMOND, and the numbers listed in the product name indicate the maximum amount of BETTING chips that can be earned by locking (as shown in the red frame in the figure below).
The higher your RANK, the more LUCKY LOCK PTs you will earn when you lock.
LUCKY TICKET NFTs sold after 00:00 (PST) on Sundays, following the CHAMPIONSHIP each week, will gradually offer more LUCKY CHIPs through locking.
This system is designed to make it easier for new users to participate and to prevent long-term advantages for early users.
By locking a LUCKY TICKET NFT for a specified period, you can earn
LUCKY CHIPs (used for betting)
LUCKY LOCK PTs (used to exchange for Player Icon NFTs)
The lock period can be set from a minimum of 1 week, up to 2 years in 1-week increments.
If you set the lock period to 2 years, you will receive the maximum number of CHIPs indicated on the NFT.
The number of CHIPs received will vary depending on the lock period and the NFT’s maximum CHIP output.
While locked, the NFT cannot be transferred or traded.
Once the lock period ends, you can unlock it.
You can place BETs by using the LUCKY CHIP you earned from locking the LUCKY TICKET NFT. There are three types of BETTING methods available.
About ODDS LUCKY CHOICE uses a dynamic odds system, where the odds vary based on participation.
For the first 10 minutes after betting begins, odds are hidden due to high volatility.
Odds are updated every 5 minutes and shown as "provisional odds."
The amount of TGT you can earn per 1 CHIP is also shown in parentheses next to the odds.
Minimum odds are set at 1.0x.
The provisional odds will display as 0.0 if no bets have been placed on the option at the time of the update.
For HIT5, there is a guaranteed prize pool (equivalent in LUCKY CHIP) provided by the management. As users place bets using LUCKY CHIP, this guarantee gradually decreases.
All odds-related settings may be adjusted in the future to improve user experience. Thank you for your understanding.
Winning Rewards After the tournament concludes, rewards for winning bets are distributed sequentially. You can claim your rewards from the betting history screen.
Locking the LUCKY TICKET NFT allows you to earn LUCKY LOCK PT daily.
You can exchange LUCKY LOCK PT for PLAYER ICON NFT.
Some PLAYER ICON NFTs have a limited exchange quantity, while others have a fixed total stock.
Additionally, the lineup of exchangeable PLAYER ICON NFTs is updated periodically.
The amount of LUCKY LOCK PT increases according to the RANK of the LUCKY TICKET NFT as follows.
The LUCKY LOCK PT awarded to you will disappear after 180 days.
Even if you let go of the LUCKY TICKET NFT that created the LUCKY LOCK PT, the LUCKY LOCK PT will not disappear.
By linking your TRIALS account and BASE account, you will be able to purchase the in-game currency "JEWEL" for use in TRIALS.
Also, by collaborating, it becomes possible to link various assets. For example, you can send your BEAST NFT to TRIALS, or use the Player Icon NFT you hold at BASE in TRIALS. Furthermore, it is also possible to claim the unclaimed TGT earned in TRIALS at BASE. In this way, it becomes possible to flexibly utilize assets between both services.
To link your TRIALS account and BASE account, you need to obtain the TB code from TRIALS using the following steps and enter it in BASE.
*Once you link, you cannot unlink. Also, you will no longer be able to link with other TRIALS accounts or BASE accounts.
Press "Account Link" from the TOKYO BEAST TRIALS menu (see image below).
Please proceed according to the instructions on the screen and copy the TB code after confirming it. *If you are unable to open the menu, please progress through the game and try again once you are able to open the menu.
Press "ACCOUNT" from the TOKYO BEAST BASE menu, and open "SETTING."
Press the "Enter TB Code" button in the settings screen (see image below).
When you enter the TB code you copied into the pop-up that appears, the link between your TRIALS and BASE account will be completed (see image below).
If the "Linked" display is shown on the SETTING screen of TOKYO BEAST BASE, your account is properly connected (see image below).
In the SETTINGS screen, you can configure your account and link it with your TRIALS account.
You can set the following items.
By linking your TRIALS account and BASE account, you will be able to purchase the in-game currency "JEWEL" for use in TRIALS.
Please check the following page for details on how to link accounts.
OWNED
Can be bought, sold, transferred, or locked.
LOCK
Unable to buy or sell during a specified period. It will be possible to unlock after the designated period. You can earn LUCKY LOCK PTs during the lock period.
UNLOCKABLE
It's still not possible to buy or transfer. By unlocking it, it becomes the OWNED status.
A or B
This is a BET predicting whether the winner will come from BLOCK A or BLOCK B. This is the simplest and easiest BETTING method.
10%
Unlimited (integer ≥ 1)
CHAMPION
This is the classic style of BETTING where you predict who will ultimately be the champion.
15%
Unlimited (integer ≥ 1)
HIT5
A system in which you predict how many will survive in each match, where the winner advances. It is more challenging, but if successful, it offers the potential for a significant return.
20%
Fixed at 10 LUCKY CHIPs
NORMAL
0.01
BRONZE
0.1
SILVER
1
GOLD
10
DIAMOND
100
BEAST NFT STAKING is a feature that allows you to earn unclaimed TGTs and FLUX PTs every day at 24:00 (PST) by STAKING the BEAST NFTs you own. You can unstake at any time.
Each BEAST NFT has a staking stamina of an initial value of 90.
As long as you have stamina left, you can earn rewards through staking.
During staking, one stamina is consumed each day.
By using GEMs, you can restore stamina.
It is also possible to recover more than 90 through stamina recovery.
A snapshot of all users' BEAST NFT holdings is taken daily at 22:00 (PST). Based on this snapshot, rewards are distributed at 00:00 (PST) the following day.
The higher the rank of your staked BEAST, the more rewards you will receive.
BEAST ranks are determined based on their battle performance in TRIALS.
Rewards are stored for up to 7 days. On the 8th day and beyond, the oldest rewards will expire in order.
In activity, you can check the transfer history of assets. The transactions displayed are as follows.
On-chain transactions
Credit card payment
Transactions that consume unclaimed TGT
Transactions that consume GEMs
Date and Time
The date and time when the action was performed will be displayed.
ACTION
The name of the action where the asset was moved will be displayed.
ACQUIRED ASSETS
The acquired assets will be displayed.
CONSUMED ASSETS
The assets that have been consumed will be displayed.
STATUS
The current processing status will be displayed.
-Success
-Processing
-Failure
Staking is a system where you deposit cryptocurrency into a blockchain network and in return, you receive rewards.
In TGT Staking, by staking a certain amount of TGT, you can receive TGT and BEAST RAWDISK NFT as rewards.
Additionally, to perform staking, a stake of 1 or more TGT is required.
TGT rewards are granted based on the amount of TGT staked, calculated using the formula below.
TGT Reward Amount = Determined Reward Portion * (Amount You Staked / Total Amount Staked by All Users)
Your Tier will be determined by the amount of TGT you stake, and you will have the chance to earn BEAST RAWDISK NFTs based on your tier.
In the case of the same staking amount, the user who staked first will be in the higher Tier.
The required staking amount for each Tier will be updated from time to time.
Once a week, a snapshot of all user's Tiers will be taken at a random time, and a lottery will be conducted.
※ For the first week after release, the timing of snapshots and the winning odds for each tier will differ from the usual. Please check the announcement for details. *The winning probability for each tier can be checked on the Tierlist on the TGT staking page.
If you unstake TGT within a certain PERIOD, the following fees will be charged based on the period you were STAKING.
Within an hour
80
Within 24 hours
40
Within three days
35
Within 7 days
30
Within 14 days
20
Within 30 days
15
Within 90 days
5
Longer than that
0
This unstaking fee will be added to the overall TGT STAKING reward pool. It will be reflected as rewards for other TGT STAKING users.
By re-drawing the BATTLE PARAMETERs of the BEAST NFTs, you can aim for a more powerful BEAST NFTs.
Each battle parameter—HP, ATK, DEF, CRT-DEX, CRT-EVA, DBF-DEX, and DEF-EVA—is assigned a rank from S to E.
Each BEAST is designed to maintain a well-balanced distribution of these parameters, so it is not possible for all values to be extremely high or extremely low.
This balance is preserved even after re-rolling, though changes in distribution may alter the BEAST’s battle tendencies.
BV
The total value divided into 10 levels from 1 to 10 of the seven parameter RANKs: HP, ATTACK, DEFENSE, DEBUFF DEX, DEBUFF EVASION, CRITICAL DEX, and CRITICAL EVASION. Its value ranges from a minimum of 7 to a maximum of 70.
HP
The parameter of the endurance that the BEAST possesses. When the BEAST takes DAMAGE, it decreases. When it reaches zero, the BEAST becomes incapacitated.
ATK
The higher the value, the greater the damage dealt.
DEF
The higher the value, the less damage you receive.
CRT-DEX
CRITICAL DEX. The higher the numerical value, the higher the probability of triggering a critical hit when using an attack SKILL.
CRT-EVA
CRITICAL EVASION. The higher the value, the more it can reduce the probability of a critical hit occurring when attacked by an enemy.
DBF-DEX
The higher the value, the easier it is for the DEBUFF effect to hit.
DBF-EVA
The higher the value, the easier it is to evade DEBUFF effects.
PERSONALITY
A parameter that affects the condition of the BEAST. The condition affects the lottery of the SKILL that the BEAST uses on its own turn.
To perform PARAMETER REDRAWING, you need to consume GEMs.
After execution, the PLAYER can compare the results before and after the redraw, and choose which result to confirm.
After confirmation, the body color of the BEAST will change according to the results.
Until the results are confirmed, the next REDRAW cannot be executed.
External MARKETs where each NFT can be purchased will be displayed in a list. The NFTs displayed are as follows.
BEAST NFT
BEAST RAWDISK NFT
LUCKY TICKET NFT
FLUX CARD NFT
PLAYER ICON NFT
When searching for a specific BEAST NFT, you can search the MARKET where it is being sold by entering the BEAST ID.
At the TB Store, you can purchase GEMs, the in-game currency for BASE, and JEWELs, the in-game currency for TRIALS.
You can choose from the following three payment methods.
Unclaimed TGT (SMS verification required for use)
TGT
Credit card (payment possible in USD or yen)
To purchase items for TRIALS such as JEWEL, you need to link a TRIALS account with a TB code.
It may take some time for the purchase to be reflected after buying.
The JEWELs and GEMs you purchased will be consumed first.
The validity period of the JEWELs and GEMs you purchased is 180 days from the purchase date.
The JEWELs and GEMs you purchased will be consumed starting from the oldest purchase date.
The BEAST's BREEDING function aims to achieve the ideal combination of PARTs and Shu-Ha-Ri / 守破離. A new CHILD BEAST is born from two selected PARENT BEASTs, randomly combining one of the following: BODY, HEAD, FACE, BACK, TAIL, and Shu-Ha-Ri / 守破離. Parameters such as HP and attack power are not inherited and are determined completely at random.
Select two BEAST NFTs classified as PARENTS and BREED a new BEAST NFT.
Both PARENTS must be BEAST NFTs that you own.
Bred BEAST NFTs are classified as CHILDREN.
CHILDREN cannot use BREEDING, but it is possible to perform GENE SHUFFLING.
There is no limit to the number of times you can BREED.
To BREED, you need to consume a BEAST RAWDISK NFT and GEMs.
PARAMETERs such as HP and ATTACK are determined completely at random.
To maintain the diversity of BEASTs, BREEDING between identical BEAST IDs can only be executed once across all users.
Shu-Ha-Ri traits are inherited by randomly selecting one from each parent.
GENE SHUFFLING is a LAB feature that can only be performed by a CHILD BEAST. By spending GEMs, the HEAD, BODY, BACK, and TAIL PARTs inherited from the PARENTs, as well as the Shu-Ha-Ri / 守破離, are shuffled and arranged into a form suitable for the CHILD.
Shuffling can be used to draw out new possibilities while maximizing the qualities inherited from BREEDING and nurturing the BEAST into a form closer to the ideal.
BODY PARTs
Determines the Strong Skill
BACK PARTs
Determines the Intermediate Skill
TAIL PARTs
Determines the Weak Skill
HEAD PARTs
Determines the Leader Skill
Shu-Ha-Ri / 守破離
A special effect that activates at a certain probability during battle when conditions are met
After executing GENE SHUFFLING, the PLAYER can compare the results before and after the shuffle, and choose which one to confirm.
After confirmation, the shape and surface color of the parts will change.
You cannot proceed with the next GENE SHUFFLING unless the results are confirmed.
Shu-Ha-Ri traits are inherited by randomly selecting one from each parent.
ICON
You can set the initial icon and the acquired ICON.
BASE NAME
You can change the username of the BASE.
SMS AUTHENTICATION
SMS authentication is provided as part of future security measures. It is currently optional.
WORLD ID AUTHENTICATION
World ID authentication is provided as part of future security measures. It is currently optional.
The game "TOKYO BEAST TRIALS" is part of a new interactive entertainment project called "TOKYO BEAST".
TOKYO BEAST also has the "TOKYO BEAST BASE," which mainly focuses on crypto assets TGT and BEAST NFT.
TRIALS and BASE influence one another to create an unprecedented experience.
The main objective of the player in this game is to win the battle competition "XENO-Karate" by using BEASTs.
In the CHAMPIONSHIP mode, top finishes can actually earn a large amount of TGT.
Thus, the game is characterized by the ability to "get rich quick" through gameplay.
*TGT: Crypto asset used in TOKYO BEAST
The ACCOUNT is a feature that allows you to set up user information and view action history.
By STAKING your owned TGT and BEAST NFT, you can earn various rewards.
For more details, please check the page below.
The LAB is a feature to create stronger BEASTs, primarily for the goal of achieving good results in TRIALS BATTLEs.
As a result of adjusting the BEAST in the LAB, you can aim for the top in the TRIALS BATTLEs, which also leads to an increase in the value of NFTs.
You can also use the LAB function while staking your BEAST NFT.
*The functions of the LAB may be added or expanded in the future.
PARAMETER REDRAWING
The function to redraw the BATTLE parameters that BEAST holds.
The term "DAILY" is defined as the unit of measurement for a day in TOKYO BEAST as a whole.
TOKYO BEAST operates on shared worldwide servers, so the DAILY switching occurs at the same time all over the world.
In some cases, there may be a discrepancy between the "current daily date in the game server" and the "actual date in the player's time zone".
Therefore, the term "DAILY" is defined as a unit of measurement.
The term "WEEKLY" is defined as a unit that indicates a week in TOKYO BEAST as a whole.
This cycle is mainly used for MATCHUPs and BEAST RANKINGs.
Basically, the cycle begins on Sunday and ends on Saturday.
However, since TOKYO BEAST operates on global servers, there may be a discrepancy between the "day of the week in the game server" and the "actual day of the week in the player's time zone" in some cases.
For this reason, TOKYO BEAST calls the first day of the WEEKLY period "DAY 1" and the last day of the WEEKLY period "DAY 7" to indicate how many days of the WEEKLY period the current "DAILY" is, rather than saying the day of the week.
The term "MONTHLY" is defined as a unit to indicate one month in TOKYO BEAST as a whole.
This cycle is mainly used for JEWELs sold in TB STOREs.
The cycle begins with a DAILY on the first day of the month and ends with a DAILY on the last day of the month.
For example, in May, the DAILYs will start on May 1 and end on May 31.
The unclaimed TOKYO GAMES TOKEN (TGT) you have acquired will be displayed. Even if you have not claimed them, you can still purchase JEWELs and GEMs, the in-game currencies.
By making a claim, you can move TGT to your personal wallet and use it for STAKING. However, claims will cost at least $1 in TGT and incur a 5% processing fee.
Your main character NFT, the BEAST NFT, will be displayed. At BASE, aim to adjust your BEAST NFTs through the LAB to increase their value.
You can also go to the BEAST NFT details screen from the INVENTORY and send T to TRIALS.
Your owned BEAST RAWDISK NFT and unclaimed BEAST RAWDISK NFT will be displayed. If you have multiple unclaimed BEAST RAWDISK NFTs, you can claim them all at once.
The claimed BEAST RAWDISK NFT can be used to acquire new BEAST NFTs by spinning the BEAST NFT GACHA or by BREEDING.
Your owned LUCKY TICKET NFT and unclaimed LUCKY TICKET NFT will be displayed. If you have multiple unclaimed LUCKY TICKET NFTs, you can claim them all at once.
After a claim, you can lock the LUCKY TICKET NFT with LUCKY CHOICE and acquire the following items.
LUCKY CHIP (for betting)
LUCKY LOCK PT (For exchanging PLAYER ICON NFT)
Your PLAYER ICON NFTs and non-NFT PLAYER ICONs will be displayed.
It is possible to turn the PLAYER ICON into an NFT by using GEMs. *The amount of GEMs required varies depending on the PLAYER ICON.
Even without turning it into an NFT, you can set it as the BASE user's ICON in the ACCOUNT SETTINGS on BASE. Once converted into an NFT, it can also be used as an ICON in TRIALS.
Your FLUX PT and FLUX CARD NFTs will be displayed.
When you collect a certain number of FLUX PT, you can convert them into FLUX CARD (NFT), which can then be bought and sold.
You can revert to FLUX PT by burning the FLUX CARD.
FLUX PT is used for LAB functions such as the BURN of BEAST NFT.
This is the screen to transition to the TB MYSTERY TICKET inventory. The TB MYSTERY TICKET is a special ticket that can be obtained through campaigns outside of the game.
Hawaii (UTC-10:00)
22:00
Pacific Standard Time (UTC-08:00)
0:00
Central Standard Time (UTC-06:00)
2:00
Eastern Standard Time (UTC-05:00)
3:00
Atlantic Standard Time (UTC-04:00)
4:00
Coordinated Universal Time (UTC±00:00)
8:00
Abu Dhabi, Muscat (UTC+04:00)
12:00
Beijing, Chongqing, Hong Kong, Taipei (UTC+08:00)
16:00
Tokyo, Osaka, Sapporo (UTC+09:00)
17:00
Hawaii (UTC-10:00)
Saturday 22:00
Pacific Standard Time (UTC-08:00)
Sunday 0:00
Central Standard Time (UTC-06:00)
Sunday 2:00
Eastern Standard Time (UTC-05:00)
Sunday 3:00
Atlantic Standard Time (UTC- 04:00)
Sunday 4:00
Coordinated Universal Time (UTC±00:00)
Sunday 8:00
Abu Dhabi, Muscat (UTC+04:00)
Sunday 12:00
Beijing, Chongqing, Hong Kong, Taipei (UTC+08:00)
Sunday 16:00
Tokyo, Osaka, Sapporo (UTC+09:00)
Sunday 17:00
Hawaii (UTC-10:00)
4/30 22:00
5/31 21:59
Pacific Standard Time (UTC-08:00)
5/1 0:00
5/31 23:59
Central Standard Time (UTC-06:00)
5/1 2:00
6/1 1:59
Eastern Standard Time (UTC-05:00)
5/1 3:00
6/1 2:59
Atlantic Standard Time (UTC-04:00)
5/1 4:00
6/1 3:59
Coordinated Universal Time (UTC±00:00)
5/1 8:00
6/1 7:59
Abu Dhabi, Muscat (UTC+04:00)
5/1 12:00
6/1 11:59
Beijing, Chongqing, Hong Kong, Taipei (UTC+08:00)
5/1 16:00
6/1 15:59
Tokyo, Osaka, Sapporo (UTC+09:00)
5/1 17:00
6/1 16:59
PROXY BEASTs appearing in TOKYO BEAST TRIALS reference BEAST NFT data.
Any changes to the BEAST NFT will also be reflected in the PROXY BEAST.
Changes in BEASTs will be reflected in the BEAST RANKING tally, which occurs during the WEEKLY switchover.
BEAST MINTing
When a new NFT BEAST is MINTed (issued) through GACHA or BREEDING, a BEAST with the same ID will also start appearing in TRIALS GACHAs from the next WEEKLY onward.
BATTLE Parameters
NFT owners can use the PARAMETER REDRAWING feature to change a BEAST's BATTLE parameters.
PARTS Breakdown
NFT owners can perform GENE SHUFFLING on BEASTs born through BREEDING to change their PARTS breakdown.
PERSONALITY
NFT owners can change the BEAST's PERSONALITY by using the PERSONALITY change function.
GRADEs
NFT owners can advance a BEAST's GRADE. Its appearance will change as a result.
BEAST BURNing
When an NFT BEAST is BURNed (deleted), BEASTs with the same ID will no longer appear in the TRIALS GACHA starting from the next WEEKLY.
There are also changes reflected from PROXY BEAST to NFT BEAST.
BEAST RANK
The BEAST RANK of the PROXY BEAST, as determined by the MATCHUP results, will also be reflected in the corresponding NFT BEAST.
PROFICIENCY LEVEL
The PROFICIENCY LEVEL gained by PROXY BEASTs from ARENA results are accumulated in the NFT BEAST.
BEAST LV is a parameter that only PROXY BEAST have.
The higher the BEAST LV, the higher the values of various BATTLE parameters.
The BEAST LV is determined by the PLAYER's LV.
As the PLAYER LV increases, the BEAST LV increases at the same time.
For information on how to raise the PLAYER LV, see the EXP button section.
The BEAST LV and PLAYER LV limits are raised based on the DUNGEONs on the entire game server have been cleared.
In DUNGEONs, after someone clears a sector for the first time, at the start of the next WEEKLY, the BEAST and PLAYER LV limits are increased for the entire game server.
With only SECTOR 1 in the game, the maximum BEAST LV and PLAYER LV is 40, but from there, the LV limit is released in stages according to the SECTOR's open status.
"BEAST POWER" is a BEAST parameter used only in TRIALS.
This is a numerical value that indicates the overall strength rating of the BEAST, combining the BATTLE parameters of the BEAST and the correction value by BEAST LV; the higher the value, the stronger the BEAST in terms of parameters.
BEAST Stamina is the stamina that PROXY BEASTs have and use in MATCHUP BATTLEs.
BEASTs consume 1 BEAST Stamina for each MATCHUP BATTLE they win.
Please check the MATCHUPs section for detailed MATCHUP BATTLE starting conditions.
BEAST Stamina exists to determine BEAST RANK.
In MATCHUPs, BEAST stamina is used as a measure of the BEASTs' strength in WEEKLY matches, since the equation "consuming BEAST stamina = BEAST winning the battle".
Determining the BEAST RANK is a fundamental aspect of TOKYO BEAST, as it affects the value of BEAST NFTs.
Therefore, players are evaluated in MATCHUPs by how much BEAST Stamina they spent in the MATCHUP.
For details about the BEAST RANK, please refer to the BEAST RANK section.
If you acquire a duplicate BEAST with the same ID as a BEAST that exists in your possession slots, the duplicate BEAST will not be placed in one of your possession slots.
The BEAST Stamina of the duplicate BEAST will be added to the same BEAST already in your possession.
BEASTs are the characters used for BATTLEs in this game.
Broadly speaking, BEASTs can be divided into two types:
NFT BEAST
PROXY BEAST
An NFT BEAST is a BEAST that is treated as the master data from which PROXY BEAST is derived.
An NFT BEAST's parameters may be changed/adjusted by the NFT owner.
If an NFT BEAST's parameters are changed, they will also be reflected in PROXY BEASTs when the WEEKLY BEAST RANKs are tallied.
Please note that any applicable changes will also be reflected in the PROXY BEAST(s) already in your possession.
To obtain it, a BEAST RAWDISK is required. It is available from the GACHA at TOKYO BEAST BASE.
A PROXY BEAST is a formed BEAST, generated from NFT BEAST data.
Players in TOKYO BEAST TRIALS use PROXY BEASTs to play.
In TRIALS, players earn PROXY BEASTs, form PARTIES, and engage in BATTLEs.
JEWELs and other items are required to obtain them.
It is available from the GACHA at TOKYO BEAST TRIALS.
For more information about the parameters that BEASTs have, see here.
In the TRIALS help section, items that are only used in TRIALS or that deserve special mention are explained in detail.
If you are the owner of a BEAST NFT and have a PROXY BEAST with the same ID as that BEAST in TRIALS, you can change the look of your BEAST to "SPECIAL LOOK" status.
The change in appearance due to the SPECIAL LOOK is manifested at the same time as the change in appearance due to GRADE.
Conditions for Activating the SPECIAL LOOK The SPECIAL LOOK becomes available based on BEAST NFT ownership as of the weekly update time, which occurs every Saturday at 22:00 (PST). If you own the BEAST NFT at that time, you will be able to apply the SPECIAL LOOK to the corresponding PROXY BEAST starting at 00:00 (PST) on the following Sunday.
Opening "BEAST DETAILS" for the relevant BEAST will display the NFT mark at the bottom illuminated in white.
SPECIAL LOOK can be applied by pressing the adjacent SP button.
If any of the following cases occur, SPECIAL LOOK status will be removed for the corresponding PROXY BEAST in your TRIALS account.
If ownership of the BEAST NFT in question has been transferred from you to someone else
If the BEAST NFT in question has been BURNed
Deactivation Timing Ownership status is checked during the weekly update every Saturday at 22:00 (PST). If you are no longer the owner at that time, the SPECIAL LOOK will be automatically removed starting at 00:00 (PST) on the following Sunday.
PROFICIENCY LEVEL is an additive measure of BEAST's long-term success.
The data is aggregated by BEAST ID.
Proficiency is added every period according to the results of the BEAST RANKING (PROFICIENCY PT) in the BATTLE content "ARENA".
PROFICIENCY PT is calculated by BEAST ID.
It starts at 0 at the beginning of the PERIOD and is credited each time a player wins in the ARENA.
After the ranking calculation for each PERIOD is completed, the PROFICIENCY PTs are reset to 0.
The PROFICIENCY PT that is added when winning a BATTLE can be calculated using the following formula.
[Numerical value per BEAST RANK] x [Numerical value per player's ARENA RANK] = [Added value of PROFICIENCY PT]
S
6
A
5
B
4
C
3
D
2
E
1
S
8
A++,A+,A
7
B++,B+,B
6
C++,C+,C
5
D++,D+,D
4
E++
3
E+
2
E,F
1
The ranking is based on the number of PROFICIENCY PT.
The basis for the ranking is as follows.
In order of highest PROFICIENCY PTs
If tied, then by most wins
If still tied, then by highest win rate
If still tied, then by highest BEAST ID
Additional PROFICIENCY LEVEL is calculated based on a player's position within the overall percentile ranking.
Top 0~1%
15
Top 1~2%
10
Top 2~4%
5
Top 4~7%
3
Top 7~16%
1
Once PROFICIENCY LEVEL reaches a certain amount, BEAST NFT owners are eligible for GRADE ADVANCEMENT at the TOKYO BEAST BASE.
The appearance of the BEAST changes as it rises through the GRADE.
MASTER
Coming Soon
SUPREME
Coming Soon
EXPERT
Coming Soon
GREAT
Coming Soon
GOOD
Coming Soon
NONE
"Shu-Ha-Ri" is a special SKILL possessed by BEASTs.
Compared to normal SKILLs, it has a powerful effect that greatly influences the trajectory of BATTLEs.
Shu-Ha-Ri is activated when the Shu-Ha-Ri gauge has been built up to 70% and the conditions for each Shu-Ha-Ri SKILL are met.
One's own Shu-Ha-Ri gauge accumulates as the player takes damage from the opponent.
The total amount of its own Shu-Ha-Ri gauge depends on the opponent's PARTY HP.
When a Shu-Ha-Ri is triggered, the Shu-Ha-Ri gauge is reduced by 30%.
A BATTLE mini-game (QTE) is initiated when the conditions for the activation of a Shu-Ha-Ri are met.
Press the inside of the figure at the right moment to align the shrinking line with the figure for success.
Then, if they succeed three times within the time limit, the Mastery SKILL is activated.
This is the only control point in the BATTLE.
When Shu-Ha-Ri is successfully activated, there is an extremely low probabilty it will be promoted to Shin Shu-Ha-Ri /真・守破離.
When promoted to Shin Shu-Ha-Ri /真・守破離, a special Shu-Ha-Ri effect is activated.
Please see for more information on Shu-Ha-Ri effects.
MODs are Gear items that adjust BEAST parameters.
There are six MOD types, numbered 1 through 6. One of each type can be equipped per unit slot, allowing a total of six MODs to be assembled.
Each MOD is assigned exactly one main effect.
In addition, 1 to 4 sub-effects may also be assigned.
Each effect indicates the battle parameter it modifies and the value of that modification.
Details are explained in the and sections, respectively.
MODs also have different rarities.
The higher the rarity, the more powerful the MOD tends to be, but it is also more difficult to obtain, with a lower percentage appearing in GACHAs.
The BEAST Rank is an indicator that displays which BEASTs have been the strongest lately.
The BEAST RANK consists of the following six levels.
BEAST RANK is assigned WEEKLY according to the results of the BEAST RANKING (stamina consumption) in the "MATCHUP" BATTLE content.
BEASTs that consume more BEAST Stamina, i.e., those that win more MATCHUPs, are ranked higher.
In existing games, characters have a "rarity" attached to them, and often the rarity is directly related to the absolute strength of the character.
In TOKYO BEAST, BEAST RANK is a different indicator from rarity.
Just because one's current rank is high does not necessarily mean that one is absolutely strong.
Conversely, just because one's current rank is low does not necessarily mean that one is absolutely weak.
It simply indicates how many MATCHUPs you won in the most recent WEEKLY BATTLEs.
As this shows, BEAST RANK is something that fluctuates from week to week and is not an absolute constant.
The BEAST RANK is also reflected in the BEAST NFT on a WEEKLY basis, making it a very important indicator that is directly related to the value of the NFT.
When a BEAST NFT is BURNed (NFT is deleted), the PROXY BEAST with the same ID will become rank "BURN" from the next WEEKLY and will not be released from the BEAST GACHA.
*PROXY BEASTs already in your possession will not disappear.
Sub effects are the secondary parameter correction effects among the MODs.
The values will be modest compared to the main effect.
That said, it is not something to be taken lightly and is a very important factor in creating a more ideal parameter structure.
AGI (BEAST speed parameter) can only be raised by Sub Effects.
If the BEAST level is the same, correction with MODs is essential because all BEAST have the same AGI value.
AGI affects the BEAST's order of action and the order of PARTY formation in BATTLE.
The number of Sub Effects on a MOD is determined by the Main Effect of the MOD.
Sub Effects have letters next to their effect values, similar to the main effect.
These represent the Sub Effect rank, which increases in the following order:
E < D < C < B < A < S
The higher the rank, the higher its Sub Effect value.
The higher the rarity of the MOD, the higher the Sub Effect rank of the MOD.
S
4
A
3
B
3
C
2
D
2
E
1
S
C~S
A
C~A
B
D~B
C
D~C
D
E~D
E
E
S
12%~15%
A
9%~11%
B
6%~8%
C
4%~5%
D
2%~3%
E
1%
S
12%~15%
A
9%~11%
B
6%~8%
C
4%~5%
D
2%~3%
E
1%
S
12%~15%
A
9%~11%
B
6%~8%
C
4%~5%
D
2%~3%
E
1%
S
12%~15%
A
9%~11%
B
6%~8%
C
4%~5%
D
2%~3%
E
1%
S
12%~15%
A
9%~11%
B
6%~8%
C
4%~5%
D
2%~3%
E
1%
S
12%~15%
A
9%~11%
B
6%~8%
C
4%~5%
D
2%~3%
E
1%
S
12%~15%
A
9%~11%
B
6%~8%
C
4%~5%
D
2%~3%
E
1%
S
12%~15%
A
9%~11%
B
6%~8%
C
4%~5%
D
2%~3%
E
1%
The main effect is the primary parameter boost provided by a MOD.
Compared to sub-effects, the main effect has higher values and plays a significant role in enhancing performance.
HP
No. 1, No. 3
ATK
No. 1, No. 2
DEF
No. 2, No. 3
CRT-DEX
No. 4, No. 6
CRT-EVA
No. 5
DBF-DEX
No. 4, No. 6
DBF-EVA
No. 5
The rank letter is shown next to the effect value of the main effect.
This represents the main effect rank, which increases in the following order:
E < D < C < B < A < S
The higher the rank, the greater the value of the main effect.
The higher the rarity of the MOD, the higher the main effect rank of the MOD will be.
UR
A,S
SR
C,B
R
D
N
E
S
26%~30%
A
21%~25%
B
17%~20%
C
13%~16%
D
10%~12%
E
7%~9%
S
26%~30%
A
21%~25%
B
17%~20%
C
13%~16%
D
10%~12%
E
7%~9%
S
26%~30%
A
21%~25%
B
17%~20%
C
13%~16%
D
10%~12%
E
7%~9%
S
26%~30%
A
21%~25%
B
17%~20%
C
13%~16%
D
10%~12%
E
7%~9%
S
26%~30%
A
21%~25%
B
17%~20%
C
13%~16%
D
10%~12%
E
7%~9%
S
26%~30%
A
21%~25%
B
17%~20%
C
13%~16%
D
10%~12%
E
7%~9%
S
26%~30%
A
21%~25%
B
17%~20%
C
13%~16%
D
10%~12%
E
7%~9%
MISSIONs are a feature that allows users to earn rewards by completing gameplay-related tasks.
On the MISSION screen, you can view various conditions and achievement status, and receive rewards for completing the MISSION.
MISSIONs include TUTORIAL MISSIONs, DAILY MISSIONs, BEAST STAMINA MISSIONs, and ACHIEVEMENTs.
Other special MISSIONs, such as time-limited or product purchases, or MISSIONs that are released when certain conditions are met, may also occur in some cases.
Highest
Difficult
High
↑
↑
↑
↑
↑
↑
Lowest
Easy
Low
Highest
Less
↑
↑
↑
↑
↑
↑
↑
↑
Lowest
Many
The BATTLE system of TOKYO BEAST TRIALS is a command BATTLE fought using SKILLs.
It will be done in 4 UNITs vs 4 UNITs.
However, BEASTs will automatically select the SKILLs to use on your turn.
The player operates only when Shu-Ha-Ri / 守破離 occurs.
The BATTLE victory condition is to first disable all four of your opponent's UNITs from combat.
When a UNIT's HP reaches 0, the UNIT becomes incapacitated.
Disable all of your opponent's UNITs before all of your own UNITs are disabled from combat.
The order of action in BATTLE is determined by the order of the AGI of the 8 UNITs, including friend and foe.
The higher the number, the faster you can act.
The order of formation in BATTLE is determined by the AGI of the four UNITs in the PARTY.
The higher the AGI, the more it is placed in the back row.
SKILL targets are targeted from the front of the formation, unless otherwise noted in the SKILL.
If AGI is equal in multiple UNITs, the order of action and formation order will be determined randomly by drawing lots within the relevant UNITs.
TYPE GROUPs have affinities, each of which affects the damage they do when attacking.
When attacking a favorable TYPE GROUP: damage dealt is increased
When attacking a disadvantageous TYPE GROUP: damage dealt is decreased
ROCK
FURRY DRAGON
Advantage against SCISSORS Disadvantage against PAPER
PAPER
MERROW CTHYLLA
Advantage against ROCK Disadvantage against SCISSORS
SCISSORS
PIXIE HARPY
Advantage against PAPER Disadvantage against ROCK
BEASTs are in good or bad condition depending on the situation in BATTLE.
Depending on the condition, it will affect the type of SKILL you choose.
For more information click here
To avoid prolonged BATTLEs, damage dealt increases after a certain number of turns.
1-40
-
41-60
50% UP
61-80
100% UP
81-100
150% UP
101~
200% UP
If this condition occurs, a notice will be displayed at the top of the screen.
If for some reason you quit the app in the middle of a BATTLE, you will be asked to return to the BATTLE when you are transferred to a specific screen.
The left side is you and the right side is your opponent.
Not only the position of the UNIT, but also the various displays are in the above position.
Immediately after the BATTLE starts, the order of action based on AGI parameters is revealed.
Next, the TYPE GROUP icon for each UNIT is displayed.
1
PARTY HP gauge. The total UNIT HP in the PARTY is indicated by a gauge.
2
PARTY HP numbers. The real value and the remaining percentage (%) are displayed.
3
This is a TYPE GROUP breakdown of the SKILLs that the UNITs in the PARTY have.
4
PARTY POWER is displayed. PARTY POWER is the sum of the UNIT power of the four UNITs.
5
The defensive gauge.
6
Player information. The player name, player icon, and information (score, etc.) according to the content will be displayed.
7
The number of turns elapsed.
This section explains the display when the effect of the SKILL to be activated is revealed next.
If it is displayed from the left edge of the screen, it is you; if it is displayed from the right edge, it is the other side.
1
TYPE GROUP of SKILLs.
2
Display of part type.
3
Basic information on SKILLs. Type, number, and series name will be displayed.
4
The display of BUFF/DEBUFF effects set on SKILLs.
5
The number of UNITs covered by the SKILL.
1
Display of the Shu-Ha-Ri / 守破離 Effect. The icon and the number of effect turns are displayed. "Shin Shu-Ha-Ri /真・守破離" is shown in a separate frame.
2
The display of BUFF/DEBUFF effects. The icon and the number of effect turns are displayed.
3
The TYPE GROUP of the UNIT is represented by a color.
4
The order of action of the UNITs.
5
The condition of the UNIT.
6
The HP gauge of the UNIT.
1
BATTLE speed change. Pressing the button increases the BATTLE speed by one step. Pressing the button when at maximum speed will return to x1 speed.
2
Camera mode change. You can switch between a dynamic camera and a static camera.
3
Open the details screen of the opponent UNIT.
4
The game settings screen can be opened.
1
The damage inflicted by each UNIT is displayed as a number and a gauge. You can view a breakdown of the damage inflicted by hovering over the BEAST thumbnail on PC, or by holding in down on your smartphone. The UNIT with the most damage dealt is marked.
1
The damage inflicted by each UNIT is expressed as a gauge in a ranking format. Red indicates the winning UNITs and gray indicates the losing UNITs. You can view a breakdown of the damage inflicted by hovering over the BEAST thumbnail on PC, or by holding in down on your smartphone.
HOME
Press to return to Home (If you are at home, nothing happens when you press it)
Press BEAST
To go to "BEAST&MOD" menu
Press BATTLE
To go to the "BATTLE" menu
Press GACHA
To go to GACHA
LOTTERY
Allows you to open a LOTTERY function
If you have an openable lottery ticket, the opening will be performed
MISSION
Open MISSION
GIFT
Open GIFT
NEWS
Open NEWS
TB STORE
Open the TB STORE The PC and Android (apk) versions open the BASE TB Store in the browser.
MENU
Open Other Menu
PROFILE
Open your PROFILE
ITEMS
Open a list of items you own
JEWEL INFO
Open the details of the JEWELs you have
HELP
Open HELP in your browser
LINK ACCOUNTS
Open the Link Accounts screen
CONTACT
Open the inquiry form entrance
SETTINGS
Open the game settings screen.
TERMS AND CONDITIONS
Open the Terms and conditions and license description screen
TITLE SCREEN
Return to the title screen
Each UNIT can get up to 8 total BUFFs or DEBUFFs.
New effects will not adhere when 8 effects are already attached.
However, the Shu-Ha-Ri / 守破離 effect is triggered separately.
List of BUFF and DEBUFF effects associated with the SKILLs used by BEASTs.
ATK UP
Increases damage dealt
Continuous
DEF UP
Damage taken decreases
Continuous
DBF-DEX UP
Increases the chance of the debuff hitting its target
Sustains
DBF-EVA UP
Increases chance of avoiding debuffs
Sustains
CRT-DEX UP
Increases the chance of a critical hit when dealing damage
Sustains
CRT-EVA UP
Decreases the chance of a critical hit when taking damage
Sustains
DEBUFF PURGE
Remove DEBUFF that has a duration turn
Instant
HP RECOVERY
Restore HP
Instant
GUTS
HP does not drop below 1
Continuous
IGNORE DEF
Ignore defense
Instant
ATK DOWN
Damage dealt is decreased
Continuous
DEF DOWN
Damage taken is increased
Continuous
DBF-DEX DOWN
Decreases the chance of DEBUFFs hitting the target
Sustains
DBF-EVA DOWN
Decreases the chance of avoiding DEBUFFs
Sustains
CRT-DEX DOWN
Decreases the chance of a critical hit when dealing damage
Sustains
CRT-EVA DOWN
Increases the chance of a critical hit when taking damage
Continuous
BUFF PURGE
Remove a BUFF that has a duration turn
Instant
STUN
Cannot act when order of action comes
Continuous
SLEEP
Cannot act when order of action comes Effect is removed when damage is taken
Continuous
EX DAMAGE
Additional percentage of damage done
Instant
BLOCK
Ineffective DEBUFF that only fills the slot for the BUFF/DEBUFF in effect
Continuous
PROVOKE
When the order of action comes around in a provoked state, the affected BEAST attacks the BEAST that provoked it
Continuous
HEAL STOP
Not subject to HP recovery effects
Continuous
BUFF STOP
Not subject to BUFF effects with a continuous effect
Continuous
DARKNESS
Constant chance of missing *When a miss occurs, the attack will strike out
Continuous
PARALYSIS
Chance of being unable to attack when turn to act comes
Persistent
SNIPE
BEASTs in snipe state will be preferentially targeted
Persistent
COERCION
When the order of action comes around in a coercive state, the tail SKILL is used regardless of the SKILL that is scheduled to be activated.
Continuous
Shin
When being promoted from "Shu-Ha-Ri / 守破離" to "Shin Shu-Ha-Ri /真・守破離," there's a chance of it activating at the same time as the original Shu-Ha-Ri / 守破離 effect The damage it inflicts is increased and BODY SKILLs are used
Continuous
Pioneer
Activating removes a DEBUFF that has a duration turn and performs an additional action *The additional action interrupts the order of actions and after the additional action is completed, the action is performed in the order of actions before activation
Instant
Rock
Removes all DEBUFFs that have a duration turn, and on the next attack, the damage dealt is increased, and the damage dealt is further increased based on the number of ROCK bodies on the opponent
Instant
Paper
Removes all DEBUFFs that have a duration turn, and on the next attack, the damage dealt is increased, and the damage dealt is further increased based on the number of PAPERs on the opponent
Instant
Scissors
Removes all DEBUFFs that have a duration turn, and on the next attack, the damage dealt is increased, and the damage dealt is further increased based on the number of SCISSORs bodies on the opponent
Instant
Vampirism
Removes all DEBUFFs that have a duration turn, increases the damage dealt on the next attack, and heals the HP of the BEAST with the lowest HP percentage among allies at 60% of the damage dealt
Instant
Patience
Removes all DEBUFFs that have a duration turn and revives with one turn of GRIT attached
Continuous
The EXP earning feature will be released in an update.
EXP can be obtained from the EXP button at the top of the menu on the right side of the home page.
The EXP button has the ability to accumulate and earn player EXP.
Player EXP accumulates over time.
The amount accumulated per hour increases with the player's own progress in the DUNGEON.
Similarly, the maximum amount of player EXP accumulated also increases with the player's own DUNGEON progress.
It can accumulate for up to 24 hours (86400 seconds), after which it will not accumulate and will be truncated.
The EXP button changes appearance depending on EXP accumulation status and player level status.
Press to gain EXP EXP is 100% accumulated Level up by receiving EXP
Press to receive EXP
Pressing the button will allow you to gain EXP EXP accumulation less than 100% Level up by receiving EXP
Pressing the button to receive EXP EXP accumulation is less than 100%
No EXP earned * 300 seconds after receiving it last, it will be available for acquisition.
When the player level reaches the maximum, the EXP button will go into "Stock Mode".
When EXP is earned in stock mode, player EXP is accumulated in the "EXP Stock".
When the player level limit is released while player EXP is accumulated in the EXP stock, the player will receive the amount of EXP accumulated.
The amount of PLAYER EXP that can be stocked increases with the player's own DUNGEON progress.
Press to stock EXP available
EXP stock not available
PROXY BEAST appears on the HOME screen.
BEASTs will appear in the BEAST & MOD menu, as well as in the BATTLE menu.
The BEASTs shown in these are BEAST RANKs A through S.
By pressing BEAST, you can open the BEAST details and view the information.
On the HOME screen, you will see the replicant "Toa".
You can open the list of GUIDEs by pressing her (or the button next to her).
The GUIDE LIST can also be opened from the buttons on the left menu of each screen.
TUTORIAL MISSIONs are for beginners right after starting the game.
By completing these MISSIONs, you will be exposed to the full range of functions and basic knowledge of TOKYO BEAST TRIALS.
Start by trying to complete these TUTORIAL MISSIONs.
The TUTORIAL MISSION can be opened from the home banner on the home page.
BEAST LIST is a function that allows you to view a list of the BEASTs you own.
There are three modes of operation for the BEAST LIST.
The maximum number of inventory slots for BEAST can be expanded using JEWELs.
"Protect" or "Favorite" status can prevent accidental deletion.
Both are functionally the same, but they allow you to apply filters separately, so you can use them according to your preference.
The BEAST DETAILS screen provides a variety of detailed information about BEAST.
There are four categories of BEAST DETAILS
MAIN
BATTLE RECORDS
HISTORY
PROPERTY
In Main, you can see basic information about BEASTs, battle parameters, parts and more.
Basically, all the BEAST information necessary for TRIALS gameplay is concentrated in this category.
The BATTLE RECORDS displays the following information.
HISTORY displays the following information.
PROPERTY display the following information, primarily regarding NFT properties.
DAILY MISSIONs are missions that must be completed during the daily period.
Mainly, conditions are set to consume stamina, which can be cleared by consuming the following target stamina.
ARENA Stamina
BEAST Stamina
DUNGEON Stamina
When consuming BEAST Stamina, the following two patterns can used to fulfill the conditions
Consume BEAST Stamina in your own MATCHUP battles
Put BEAST into the BEAST POD of the BEAST PLANT function
Rewards can be earned by completing DAILY MISSIONs.
In particular, by completing the furthest mission, the "Consume 20 Stamina" mission, the following items can be obtained.
CHAMPIONSHIP CHIP
A chip to bet on the Championship mode, held on DAY7
ACHIEVEMENTs are MISSIONs regarding the status of game accomplishments.
How much was accomplished for each item? This can be measured.
ACHIEVEMENTs will reward you with the following items.
JEWELs
a.k.a. (like a title you can set on your PROFILE)
1
The title of the MISSION is displayed here.
2
The list of MISSION content is displayed. Titles and the progress achieved can be viewed.
3
Press the button "?" to see detailed information about the MISSION.
4
The compensation details are displayed.
5
By clicking on the button, you can receive all the rewards you have not received.
6
Various buttons will appear depending on the MISSION status. If not completed: A "GO" button will appear, and pressing it will take you to a screen related to the MISSION. Achieved and not yet received the reward: "Receive" button will be displayed, and you can receive the reward by pressing the button. Achieved and rewarded: "Received" will be displayed.
Detail Mode
You can open BEAST DETAILS by pressing the thumbnail.
Favorite Mode
You can put BEAST into favorite status by pressing the thumbnail.
Protected Mode
You can put BEAST in protected mode by pressing the thumbnail.
100→125
20
125→150
30
150→175
40
175→200
50
200→250
50
250→300
100
300→350
100
350→400
100
1
Open the filter selection screen.
2
You can choose the sort type.
3
You can switch between ascending and descending sort order.
4
You can switch modes. From left to right: Details, favorites, and protection.
5
BEAST thumbnails. Please refer to the mode description for the operation when pressed.
1
You can switch the type of MISSION displayed here.
2
The title of the MISSION is displayed here.
3
The remaining time until reset is displayed in "hours:minutes" format.
4
The list of MISSION contents is displayed. Titles and the progress achieved can be viewed.
5
Press the ? button to see detailed information about the MISSION.
6
The compensation details are displayed.
7
By clicking the button, you can receive all the rewards you have not yet received.
8
Various buttons are displayed depending on the MISSION status. If not completed: "Not completed" will be displayed. Achieved and not yet received the reward: "Receive" button will be displayed, and you can receive the reward by pressing the button. Achieved and rewarded: "Received" will be displayed.
1
You can switch the type of MISSION displayed here.
2
The title of the MISSION is displayed here.
3
The list of MISSION contents is displayed. Titles and the progress achieved can be viewed.
4
The compensation details are displayed.
5
By clicking the button, you can receive all the rewards you have not yet received.
6
Various buttons will appear depending on the MISSION status. If not completed: "Not completed" will be displayed. Achieved and not yet received the reward: "Receive" button will be displayed, and you can receive the reward by pressing the button. Achieved and rewarded: "Received" will be displayed.
There are two types of BEAST RANKING for MATCHUPs.
Stamina consumption
Support
BEAST RANKINGs are calculated per BEAST ID.
On DAY 7, the ranking will be in a hidden period and the rankings and ranking list will not be viewable.
Stamina Consumption rankings are based on BEAST Stamina consumption.
This ranking is very important because the BEAST RANK is determined based on this ranking.
The basis for the ranking decision is as follows
In order of BEAST Stamina consumption
If 1 is tied, then in order of highest win rate in BATTLEs when BEAST Stamina is 1 or higher
Win rate (%) = (Wins / Number of BATTLEs) * 100
If 2 is also tied, then in order of fastest to reach that state
The support ranking is based on BATTLEs that did not involve BEAST Stamina consumption, and evaluates the BEAST's perfomance in the support role.
The basis for the ranking decision is as follows
In order of number of victories in BATTLEs with 0 BEAST Stamina
If 1 is tied, in order of highest win rate in BATTLEs with 0 BEAST Stamina
Win rate (%) = (victories / number of BATTLEs)* 100
If 2 is also tied, in order of fastest to reach that state
MATCHUP has the following two game modes.
NORMAL BATTLE
RENTAL BATTLE
NORMAL BATTLE is a mode in which you battle MATCHUPs with your four BEASTs.
NORMAL BATTLEs can be played right from the start of the game.
A BATTLE can start as long as at least 2 of the 4 BEASTs have at least 1 BEAST Stamina.
RENTAL BATTLE is a mode of MATCHUP battles between two BEASTs in your possession and two BEASTs in the RENTAL POOL
The RENTAL POOL refers to the box-like pool of BEASTs that is fed into the BEAST PODs throughout the game.
RENTAL BATTLEs cannot be selected immediately after the game starts.
The function will be released when the following conditions are achieved.
Complete all TUTORIAL MISSIONs
Also, even if you have released the RENTAL BATTLE feature, you will be limited to using each DAILY
In order to use the service, the following conditions must be met
Consume 3 Stamina
You can start the BATTLE as long as both RENTAL BEASTs have BEAST Stamina 1 or higher.
(You can continue to play the BATTLE even if you do not have a BEAST with BEAST Stamina of 1 or more.)
The score you receive for winning a RENTAL BATTLE is only the amount of BEAST Stamina consumed by the BEAST you own.
The consumption of the RENTAL BEAST will be credited to the BEAST owner.
Victory rewards for winning a RENTAL BATTLE are earned by all those who perform the BATTLE.
The RENTAL BEAST may be used by other players at the same time.
If the RENTAL BEAST's stamina is internally below 0 at the start of the BATTLE, the BATTLE cannot start and the RENTAL BEAST will be redrawn.
In addition, if the stamina of a RENTAL BEAST is internally below 0 at the end of a winning BATTLE, the score and victory reward for the corresponding BEAST will not be earned.
RENTAL BEASTs will be drawn and organized into rental units at the following times.
Opening the PARTY formation screen for a RENTAL BATTLE for the first time
Opening the PARTY formation screen with a BEAST whose Stamina is below 0 existing in the UNIT
BEAST Stamina is internally 0 at the start of the BATTLE
A rental UNIT is a UNIT slot exclusively for RENTAL BATTLEs, Two slots exist in the PARTY.
Even rental UNIT must be organized with the MODs in their own possession.
The recommended formation function is not available for party formation for RENTAL BATTLEs.
You can copy from other content to the RENTAL BATTLE, but only MODs will be copied to the rental UNIT slot.
Players who play their own battles in a RENTAL BATTLE are called WORKERs.
WORKER LV increases with the amount of BEAST Stamina consumed in RENTAL BATTLEs.
As WORKER LV increases, the amount of rewards earned for winning MATCHUPs (including NORMAL BATTLEs) increases.
The maximum WORKER LV is 3 and is reset every week.
1
Basic information about BEAST. BEAST RANK TYPE GROUP PERSONALITY BEAST ID
2
Displays the party's organization status. When the icon is lit, it is in a party. * Only your BEAST will be displayed.
3
PROXY BEAST appears.
4
You can switch categories.
5
Battle parameters for BEAST are displayed. For more information on BATTLE parameters, see here. When PARAMETER REDRAWING has been run in the previous WEEKLY, the following icon will appear.
6
Details of BEAST skills (parts) are displayed. Pressing each skill icon toggles the display of skill details. When a GENE SHUFFLING has been performed in the previous WEEKLY, the following icon will appear.
7
You can turn on/off the favorite status. * Only your own BEAST can do this.
8
The protection status can be turned on or off. * Only your own BEAST can do this.
9
Do you have the NFT for that BEAST ID? Not lit: Does not have NFT White light: Has NFT Red light: Has NFT and reflects special look *Function only available when linked to BASE
10
Press the SP button to open the confirmation screen for changing to the SPECIAL LOOK. * You can only open your own BEAST.
11
Your BEAST Stamina quantity will be displayed *Your Only your BEAST will be displayed.
12
You will see your BEAST STAMINA MISSION achievement Only your BEAST will be displayed.
BEAST RANKING
Information and trends about BEAST RANKING (stamina consumption).
PROFICIENCY PT RANKING
ou can see the information and transition about the PROFICIENCY PT ranking.
PROFICIENCY LEVEL RANKING
You can see the information and transition about the PROFICIENCY LEVEL ranking.
GRADE
You can see about the release date of each GRADE.
CHAMPIONSHIP STATUS
You can view the results from the CHAMPIONSHIP mode.
CATEGORY
The BEAST category is displayed.
BREED COUNT
This displays the number of times the BEAST has been bred. *PARENT BEASTs only
PARAMETER REDRAWING
The PARAMETER REDRAWING information is displayed.
GENE SHUFFLING
GENE SHUFFLING information is displayed.
PARENTS
The PARENT BEAST information is displayed. *CHILD BEASTs only
CHILDREN
Information on CHILD BEAST is displayed. *PARENT BEASTs only
OWNER
NFT owner information is displayed.
DETAILS
Details of the NFT.
TRAITS
NFT characteristics information is displayed.
UTILITIES
NFT utility information is displayed.
BEAST STAMINA MISSIONs are MISSIONs that evaluate the BEAST Stamina consumed or provided to others.
A MISSION is set for each BEAST of each ID. When you acquire a new BEAST, a MISSION for that BEAST will be released.
For each BEAST of each ID, 10 BEAST Stamina must be consumed to clear the MISSION.
There are two ways to achieve the clearance requirements:
Consume 10 BEAST Stamina yourself in a NORMAL BATTLE in a MATCHUP
Insert BEAST into a BEAST POD
You are considered to have consumed 10 BEAST Stamina when you insert the pod, and you can achieve the clear condition the moment you insert it.
1
You can switch the type of MISSION displayed here.
2
The title of the MISSION is displayed here.
3
You can check the MINT and BURN status of BEASTs.
4
You can filter to only display MISSIONS that have been completed.
5
You can choose the sort type.
6
You can switch between ascending and descending sort order.
7
The list of MISSION contents is displayed. Titles and the progress achieved can be viewed.
8
Press the button "?" to see detailed information about the MISSION.
9
The compensation details are displayed.
10
By clicking on the button, you can receive all the rewards you have not received.
11
Various buttons will appear depending on the MISSION status. If not completed: "Not completed" will be displayed. Achieved and not yet received the reward: "Receive" button will be displayed, and you can receive the reward by pressing the button. Achieved and rewarded: "Received" will be displayed.
The BEAST SEARCH allows you to find information on all BEASTs that exist (or have existed) in TOKYO BEAST.
You can refine your search for BEASTs by various criteria.
You can search by entering your BEAST ID directly.
1
You can switch the search method.
2
You can narrow your search by checking various BEAST parameters.
3
Press the button to execute the search. Here is how the numbers under the buttons look [Number of BEASTs you have narrowed down] / [Number of all BEASTs including BURNED BEASTs] Once you have narrowed down to a certain number or fewer, you can press the button.
1
Field to enter BEAST ID. Only numbers can be entered.
2
Press the button to execute the search.
1
You can switch the type of sort order.
2
You can switch between ascending and descending order.
3
List of BEASTs searched. Press the thumbnail and the information will appear in the right column.
4
BEAST information is displayed.
5
You can switch between the display of battle parameters at level 1 and the maximum level released in the game.
6
Press the button to open the BEAST DETAILS.
7
Do you have the NFT for that BEAST ID?
Not lit: Does not have NFT White light: Has NFT Red light: Has NFT and reflects SPECIAL LOOK *Function only available when linked to BASE
BEAST PLANT is a function that allows you to put your BEAST into a BEAST POD and have others take over the consumption of BEAST stamina.
When you put BEAST in a BEAST POD, the following happens
The submitted BEAST will be removed from the possession slot and registered in the RENTAL POOL.
By being registered in the RENTAL POOL, you will be eligible for the drawing as a RENTAL BEAST for MATCHUPs.
When the BEAST stamina of the submitted BEAST is consumed, the MATCHUP SCORE is credited to the owner.
When the BEAST stamina of a submitted BEAST reaches 0, it is automatically deleted and the BEAST POD is emptied.
If the BEAST STAMINA MISSION for the submitted BEAST has not been cleared, it will be treated as cleared when it is submitted.
BEAST PODs are available for purchase with JEWELs.
Once purchased, the pods are available on a permanent basis.
Please refer to the screen descriptions below for the locations where you can make purchases.
The conditions for BEAST that can be put into BEAST PODs are as follows.
BEAST Stamina is 11 or higher
BEAST is not in protected/favorite status
BEAST is not saved in PARTY
5 or more BEASTs in possession
No NFT mark (you are not an NFT owner)
(BEAST PLANT for NFT owners will be updated. We are planning to add it.)
DAY1-5
5 times/day
DAY6-7
Unlimited
・BEAST not selected ・BEAST not submitted ・Remaining times available
・BEAST selected ・BEAST not yet submitted ・Remaining times available
・BEAST now in progress
・No remaining times
・Not selected BEAST ・Not submitted BEAST ・DAY 6-7 display for unlimited number of inputs
When you submit a BEAST POD, you will get 1 PLANT PT per BEAST as a submission reward.
Additional rewards may also be awarded by lottery.
CHAMPIONSHIP CHIP x 1
PLANT PT x1
1
You can open the filter selection screen.
2
You can choose the sort type.
3
You can switch between ascending and descending sort order.
4
You can select BEASTs all together up to the number that can be submitted.
5
You can deselect all selected BEASTs at once.
6
The number of BEAST PODs you currently have is displayed.
7
(For DAY 1-5) The time (hours:minutes) until the BEAST POD usage count is reset is displayed.
8
The amount of BEAST stamina consumed via the BEAST PLANT so far is displayed.
9
BEAST thumbnails. Press a BEAST thumbnail to make it considered as "selected". If it cannot be submitted, the reason will be displayed.
10
Press to confirm BEASTs submission.
11
[Number of BEASTs currently selected] / [Maximum number of BEASTs allowed].
12
Press to open the BEAST POD purchase screen.
13
BEAST PODs are listed. The number in the lower left corner is the pod ID. The number in the lower right corner is the [number of items entered during the day] / [maximum number of items allowed]. DAY 6 or 7 will be indicated by ∞.
BEAST DELETION is a function that allows you to delete a BEAST in your possession.
Deleting a BEAST that has completed a BEAST STAMINA MISSION will free up a BEAST possession slot.
By doing so, you will be able to obtain a new BEAST with BEAST Stamina.
BEAST that meets the following criteria can be deleted.
BEAST STAMINA MISSION has been completed
Not in protected or favorite status
Not saved in a PARTY
In addition, the BEAST cannot be deleted under the following conditions, even if the above conditions are met.
Own 4 or fewer total BEASTs
1
Open the filter selection screen.
2
You can choose the sort type.
3
You can switch between ascending and descending sort order.
4
BEAST parameter information is displayed.
5
BEAST thumbnails. Press to make a selection. If a choice cannot be made, the reason will be displayed.
6
The button opens a confirmation window to execute the deletion. It can be performed as long as at least one BEAST is selected.
7
Press to open BEAST DETAILS.
8
BEAST STAMINA MISSION achievement status will be displayed.
The MOD LIST is a function that allows you to view a list of the MODs you own.
MODs can be "protected" to prevent accidental sale.
The maximum number of inventory slots for MOD can be expanded using JEWELs.
MATCHUP are PvP BATTLE content designed to determine BEAST RANK.
The cycle will start on DAY 1 and end on DAY 7.
Depends on .
Each ID's BEAST gets a rating of 1 victory instead of spending 1 BEAST Stamina when it wins a BATTLE in a matchup.
The BEAST RANKING (Stamina consumed) is determined by the number of victories per BEAST ID during the WEEKLY.
The final results will determine the BEAST RANK for the WEEKLY.
Determined based on how much BEAST Stamina the player supplied.
The number of BEAST stamina supplied directly determines the MATCHUP SCORE.
Rankings are formed based on MATCHUP SCOREs.
The basis for the ranking is as follows.
In order of highest MATCHUP SCORE
If there is a tie for first place, place will be determined in order of who reached their score first.
On DAY 7, the ranking will be in a hidden period and the rankings and ranking list will not be viewable.
Your final ranking determines your MATCHUP RANK.
MATCHUP RANKs are of the following types
The conditions for determining the MATCHUP RANK are automatically calculated based on logic. See for more information.
There are two means of supplying BEAST Stamina:
Win a BATTLE yourself and consume BEAST Stamina
Put a BEAST into a BEAST POD and have other players consume BEAST Stamina
MATCHUP SCOREs will be reset uniformly to 0 at the WEEKLY switchover.
Rewards based on MATCHUP RANK. CHAMPIONSHIP CHIPs for MATCHUP mode will be awarded.
Reward details can be checked from the Reward List screen.
Rewards will be distributed to gifts after ranks are confirmed. *Confirmation required
Winning rewards are earned when you win a MATCHUP BATTLE.
The rewards earned will vary depending on the WORKER LV.
Reward details can be checked from the Reward List screen.
Rewards will be distributed directly to your possession slot at the end of the BATTLE.
In MATCHUPs, the BEAST LV is set uniformly to 1, so that there is no parameter difference between different levels.
MATCHUP matching is designed to make it easier for players with close PARTY POWER to hit each other.
S A,A+,A++ B ,B+,B++ C,C+,C++ E++
The higher the MATCHUP SCORE, the higher the rank among players who meet the rank "E+" condition. The number of people eligible for each rank band will be adjusted on a WEEKLY basis based on how active the MATCHUP BATTLEs are.
E+
WEEKLY Matchup score of 100 or more will result in rank "E+".
E
All players will reach rank "E" when they have accumulated a total of 20 BEAST Stamina consumption for their BEAST.
F
All players will start at rank F.
S A,A+,A++ B,B+,B++ C,C+,C++ E++,E+
The amount of rewards given out in each rank range is based on the active level of MATCHUP battles. It will be adjusted on a WEEKLY basis. The higher the rank, the more rewards for MATCHUP mode you earn.
E,F
MATCHUP rewards will not be awarded.
S
High
A++
↑
A+
↑
A
↑
B++
↑
B+
↑
B
↑
C++
↑
C+
↑
C
↑
D++
↑
D+
↑
D
↑
E++
↑
E+
↑
E
↑
F
Low
1
Date and time until the end of the WEEKLY. If more than 24 hours -Day -Less than 24 hours -Hours:minutes
2
The current rank is displayed. On DAY 7, the rankings will be hidden.
3
The current MATCHUP SCORE is displayed.
4
Displays the current WORKER LV and the required BEAST Stamina consumption to the next WORKER LV.
5
Pressing the sheet portion will take you to the RENTAL BATTLE preparation (PARTY organization) screen.
6
Pressing the sheet section will take you to the NORMAL BATTLE preparation (PARTY organization) screen.
7
The button opens the rewards screen. The various rewards can be viewed at a glance.
8
The button opens the Battle Log screen. The battle log for both attack and defense can be viewed at a glance. Also, from here you can see the current saved defensive PARTY.
9
The button opens the player ranking screen. Your ranking You can see your ranking and the ranking of the 9 people higher than you Top ranking You can see the ranking of the 10 people higher than you *Your ranking is displayed in the same way if you are ranked 10th or higher. Past WEEKLY rankings can also be viewed retrospectively.
10
The button opens the BEAST RANKING screen.
1
Display of BEAST Stamina.
2
WORKER LV display. A gauge indicating the approximate time to reach the next level is also displayed.
3
The battle start button displays the BEAST Stamina icon corresponding to each UNIT slot. Icon lights up white when BEAST Stamina is 1 or more. A battle can begin as long as two or more UNITs are lit.
1
The rental unit frame displays an icon indicating the RENTAL UNIT.
2
The Start Battle button also displays the corresponding UNIT icon where the RENTAL UNIT The button also displays an icon of the corresponding UNIT, indicating the RENTAL UNIT.
100→125
20
125→150
30
150→175
40
175→200
50
200→250
50
250→300
100
300→350
100
350→400
100
1
Open the filter selection screen.
2
You can choose the sort type.
3
You can switch between ascending and descending sort order.
4
Information on selected MOD.
5
Thumbnails of the MOD. Pressing the button will display the MOD information on the right side.
6
Press to turn on/off the MOD protection status.
There are two types of BEAST RANKING for ARENA.
PROFICIENCY PT
PROFICIENCY LEVEL
BEAST RANKINGs are tallied by BEAST ID.
On DAY 5, the ranking will not be viewable and the rankings and ranking list will not be available.
PROFICIENCY PT rankings are made based on the PROFICIENCY PTs earned by BEAST in the PERIOD in question.
For more information click here.
PROFICIENCY LEVEL rankings are made based on the PROFICIENCY LEVEL earned by BEAST from the time it was MINTed to the present.
For more information click here.
1 ARENA Stamina is consumed at the end of a BATTLE if you won.
ARENA Stamina can be restored by the following methods:
Recovery by time
Recovery by player level up
Recovery by JEWEL
If Arena Stamina is 9 or less, it will recover once every 30 minutes.
If the Arena Stamina is 10 or higher, no recovery over time will take place.
When PLAYER LV up, ARENA Stamina is restored 10 times.
JEWELs can be consumed to restore ARENA Stamina.
10 ARENA Stamina can be recovered per JEWEL 100.
Thereafter, recovery can be made in increments of 10.
ARENA Stamina restoration with JEWELs can be performed when the number of JEWELs is 1000 or less.
Example 1
When current stamina is 1000, select +10 to recover up to 1010
Example 2
When current stamina is 995, select +10 to recover up to 1005
Example 3
When current stamina is 355, select +650 to recover up to 1005
Please refer to the screen explanation for the method to recover stamina with JEWELs.
S A,A+,A++ B,B+,B ++ C,C+,C++ E++
The higher the ARENA SCORE, the higher the rank among players who meet the rank "E+" condition. The number of players eligible for each rank will be adjusted on a WEEKLY basis according to the active level of arena BATTLEs.
E+
WEEKLY ARENA SCOREs of 100 or more will result in a rank of "E+".
E
All players will reach rank "E" after achieving a total of 10 wins.
F
All players will start at rank F.
S A,A+,A++ B,B+,B++ C,C+,C++ E++,E+
The amount of ARENA rewards given out in each rank range will be adjusted on a WEEKLY basis according to the active level of arena BATTLEs. The amount will be adjusted on a WEEKLY basis. The higher the rank, the more rewards you earn.
E
ARENA rewards are not awarded.
The purpose of CHAMPIONSHIP Mode is twofold.
To determine the CHAMPION for the period
For BETTING
It is a tournament that is held after each ARENA PERIOD.
The top 20 players in the ARENA ranking for that PERIOD can participate.
The player who wins a total of 5 consecutive games in the first, second, third, semi-final and final rounds will become the champion.
The top four in the ARENA ranking have seeding rights, allowing them to start from the third round and giving them an advantage in progressing through the tournament.
Tournament placement will be determined by the results of a random draw for each of the regular and seeded slots.
ARENA Rankings #1 to #4
Randomly placed into one of the seed slots
ARENA Rankings #5 to #20
Randomly placed into one of the regular slots
CHAMPIONSHIP mode contestants will receive a PLAYER ICON based on their performance.
In addition, a portion of the proceeds from the TOKYO BEAST BASE's LUCKY TICKET NFT will be returned to the contestants as TGT.
For more information, please see the Wphite paper.
Rewards will be distributed to the GIFT recipients after the CHAMPIONSHIP mode video stream concludes.
CHAMPIONSHIP mode contestants must form a PARTY during DAY 6.
Once the deadline has passed, the composition is finalized and no further changes can be made.
If no composition is saved within the set period, the composition that last won in the ARENA will be registered.
From the first round to the finals, all will be fought with the same PARTY composition.
The BEAST level in the CHAMPIONSHIP mode PARTY will be equal to the PLAYER LV at the time of the composition deadline.
(Currently, levels up to 10 are reflected.)
It is not possible to change the PARTY composition during the process.
In addition, only one CHAMPIONSHIP mode partition can be saved.
Please refer to here for how to see the PARTY formation screen.
Please refer to here for how to get to the PARTY formation screen.
In the CHAMPIONSHIP mode, BEAST LV is reflected in the battle.
CHAMPIONSHIP mode will be streamed on YouTube Live(Japanese) and Twitch(English).
For the latest information, Please check Official X or Official YouTube Channel or Official Twitch Channnel.
TOKYO BEAST TRIALS allows you to predict the outcome of the CHAMPIONSHIP mode and bet your chips.
The following items are required for CHAMPIONSHIP mode BETTING.
CHAMPIONSHIP CHIP
CHAMPIONSHIP CHIP can be earned at the following locations.
DAILY MISSION
Complete missions that consume 20 stamina
BEAST PLANT
Additional rewards for DAY 1-5
If you hit the target, you will earn TGT per chip based on your ODDS.
TOKYO BEAST TRIALS has the following two types of BETTING types.
CHAMPION
HIT5
The simplest way to predict which player will win.
Compared to HIT5, this method is less difficult and easier to hit.
A minimum bet of 10 chips is allowed.
This is a method that allows for perfect prediction of not only the winning player, but also how many UNITs survive in each BATTLE.
Compared to CHAMPION, it is extremely difficult and tends to give large ODDS on hitting.
A minimum bet of 10 chips is allowed.
The ARENA is a so-called ranked match to determine the most battle-tested players.
The cycle will start on DAY 1 and end on DAY 5.
The cycle is called a PERIOD.
ARENA BATTLEs can be started when the ARENA Stamina is 1 or higher.
Players are evaluated by the amount of score they receive for winning BATTLEs.
When you win a BATTLE, you earn ARENA SCORE.
(There is no subtraction in the event of defeat and no change in score when defending.)
The ARENA SCORE that is added will change depending on the score difference with the winning opponent.
You are 16 or more higher
1
You are 11–15 higher
2
You are 6–10 higher
3
You are 1–5 higher
4
You and opponent are equal
5
You are 1–5 lower
6
You are 6–10 lower
7
You are 11–15 lower
8
You are 16 or more lower
9
Ranking positions are determined based on scores and the final ARENA RANK.
The basis for calculating the ranking is as follows:
In order of highest ARENA SCORE
If 1 is tied, in order of highest win rate
Win rate (%) = (Wins / Number of BATTLEs) * 100
If 2 is tied, in order of reaching that value first
On DAY 5, the ranking will not be viewable and the rankings and ranking list will not be available.
Your ARENA RANK is determined by your final ranking position.
There are the following types of ARENA RANKs.
S
High
A++
↑
A+
↑
A
↑
B++
↑
B+
↑
B
↑
C++
↑
C+
↑
C
↑
D++
↑
D+
↑
D
↑
E++
↑
E+
↑
E
↑
F
Low
The conditions for determining ARENA RANK are automatically calculated based on logic. For more information, please see here.
ARENA SCORE is reset to a number corresponding to your rank at PERIOD changeover.
S
130
A++
130
A+
120
A
110
B++
100
B+
90
B
80
C++
70
C+
60
C
50
D++
40
D+
30
D
20
E++
10
E+
0
E
0
F
0
Rewards are based on ARENA RANK. CHAMPIONSHIP CHIPs will be awarded.
Reward details can be checked from the Reward List screen.
Rewards will be distributed to gifts after ranks are confirmed. *Confirmation required
You will receive these rewards when you win a BATTLE in the ARENA.
The rewards you earn will depend on your current score.
Reward details can be checked from the Reward List screen.
Rewards will be distributed directly to your possession slot at the end of the BATTLE.
In the arena, BEAST LV is reflected in the BATTLE.
Currently, levels up to 10 are reflected.
ARENA matching is based on the current number of consecutive wins or losses, making it easier to match with opponents in similar situations.
There are special rules for the activation of Shu-Ha-Ri in CHAMPIONSHIP.
After the BETTING deadline, the CHAMPIONSHIP management team will generate the battle data.
In order to ensure the fairness of the BETTING, after the BETTING is closed, the probabilities of "Failure", "Success", and "Success and Promotion", which are calculated based on the hash value on the blockchain, are determined and published.
Based on those probabilities, battle data is generated.
The third digit from the beginning of the hash value determines the probability of "success and promotion".
a,b,c,d,e,f
15%
1,2,3,4,5,6,7,8,9,0
5%
The fourth digit from the beginning of the hash value determines the probability of "Success".
a,b,c,d,e,f
40%
1,2,3,4,5,6,7,8,9,0
70%
Additionally, the probability of Failure can be calculated like so: 100% - [probability of "Success and Promotion"] - [probability of "Success"] = [probability of "Failure"].
In other words, the four possible patterns are as follows.
1
5%
70%
25%
2
5%
40%
55%
3
15%
70%
15%
4
15%
40%
45%
The probability table for Shu-Ha-Ri is also displayed on the distribution screen.
The required Shu-Ha-Ri gauge is 60% in the CHAMPIONSHIP mode.
After activation of Shu-Ha-Ri, 30% of the Shu-Ha-Ri gauge is consumed.
Shu-Ha-Ri in CHAMPIONSHIP mode does not fail due to running out of time.
The moment you fail to press a shape in the BATTLE mini-game (QTE), the Shu-Ha-Ri fails.
DUNGEONs are PvE (Player vs Enemy) battle content.
Unlike ARENAs and MATCHUPs, the opponents are not players.
The objective is to destroy the BEAST enemies that appear in each STAGE.
The battle content is the same as other battle contents, 4 UNITs vs. 4 UNITs.
You must have at least 1 DUNGEON Stamina to start a DUNGEON BATTLE.
It is consumed when battles are lost.
DUNGEON stamina cannot be recovered, but is restored to its maximum value at the time of the daily switchover.
You can also start a BATTLE with JEWELs if your DUNGEON Stamina is 0.
Details are explainedhere.
STAGE
This is the smallest unit of content. One BATTLE will occur per STAGE. Winning the BATTLE will clear the STAGE. Once a STAGE is cleared, you can proceed to the next STAGE.
FLOOR
The FLOOR consists of several STAGEs. A floor is cleared when all the STAGEs present on the FLOOR are cleared. Once the FLOOR is cleared, you can proceed to the next FLOOR.
SECTOR
The largest unit within this content. The SECTOR consists of several FLOORs. A SECTOR is cleared when all FLOORs present in the SECTOR are cleared. Once a SECTOR is cleared, you can proceed to the next SECTOR.
BATTLEs in DUNGEONs can only be played on the STAGE you are currently in.
It is possible to view information about the STAGEs that have been cleared or are not yet reached, but not to play them.
There are three types of rewards in DUNGEONs.
STAGE Clear Rewards
These are the rewards you get when you clear a STAGE. The rewards can be found on the DUNGEON Top. Rewards will be distributed to GIFT immediately upon completion.
FLOOR Clear Rewards
These rewards are earned when clearing a FLOOR. The rewards can be found on the floor movement screen. Rewards will be distributed to GIFT immediately upon completion.
SECTOR PROGRESS RANKING Rewards
These rewards are earned according to the SECTOR PROGRESS RANKING. The rewards can be viewed on the Ranking Rewards List screen. Rewards will be distributed to GIFT after the ranking deadline.
In DUNGEONs, BEAST LV is reflected in BATTLEs.
SECTOR PROGRESS RANKING ranks the progress within that SECTOR.
Rankings are formed by SECTOR.
The basis for the ranking is as follows.
earlier FLOORs are cleared.
If tied, earlier STAGEs are cleared
If still tied, the order is determined by the earliest clear date/time.
Because of this evaluation axis, the ranking is determined by the timing of the SECTOR clear. (Since 1 and 2 are always equal at the time of clearing a SECTOR, ultimately 3, i.e., how quickly you cleared the SECTOR, will be the evaluation axis.)
SECTOR PROGRESS RANKING rewards have a defined rank for eligibility.
By establishing a position within that ranking, you will be entitled to earn a reward.
However, if there are not enough players filling the required ranks by two hours before the end of the next WEEKLY and after the first ranked player is confirmed, the list of players eligible for the rewards will be closed at that time.
A SECTOR, FLOOR, or STAGE has a status of "undiscovered" if no one has reached it in the game server.
The first time someone reaches it, it will have the status of "discovered".
STAGEs and FLOORs are opened the moment they are discovered and become immediately playable upon reaching them.
As for SECTORs, there is a time delay between the discovery and the opening of the next SECTOR.
It will be opened at the start of the following WEEKLY after the first player cleared the SECTOR.
ENEMY CLASS is a number that indicates the strength of the BEASTs that appear in a stage.
The lottery range is set for each stage and the lottery probability for each ENEMY CLASS.
If the number shown is from 1 to 5, it means that the ENEMY CLASS is drawn between 1 and 5 each time.
The BEAST battle parameters are adjusted by the multiplier set for each ENEMY CLASS value.
The ENEMY CLASS is drawn in every BATTLE, and the result of the drawing is displayed at the start of the BATTLE.
(Details will be announced at a later date.)
In the ARENA, a feature called AUTO PLAY is available.
This function allows you to start BATTLEs automatically and repeatedly with the PARTY you initially selected.
During AUTO PLAY, Shu-Ha-Ri will also always succeed, making it possible to do BATTLE in a completely automatic manner.
When you use the AUTO PLAY feature, the guard break also succeeds automatically and automatically starts the next BATTLE, so you can take your eyes off the screen and leave it alone and spend your time doing something else.
*In the future, we plan to make an update that will allow you to run AUTO PLAY in the background and experience other content in the game.
AUTO PLAY can be started when you have at least 1 ARENA Stamina and AUTO PLAY PT.
1 AUTO PLAY PT is consumed at the start of every BATTLE.
You can purchase AUTO PLAY PT by spending JEWELs.
AUTO PLAY PTs can be purchased in increments of 100.
The purchase of an AUTO PLAY PT can be performed when you have less than 1000.
Example 1
If the current AUTO PLAY PT is 1000, select +100 to recover up to 1100
Example 2
If the current AUTO PLAY PT is 995, select +100 to recover up to 1095
Example 3
If the current AUTO PLAY PT is 355, select +700 to recover up to 1055
Please refer to the on-screen instructions for how to purchase AUTO PLAY PTs.
AUTO PLAY is terminated when one or more of the following conditions are met:
Finish the battle with the checkbox "Stop AUTO PLAY at the end of BATTLE" checked
ARENA Stamina will be 0
AUTO PLAY PT will be 0
DAILY will be switched
Results will be displayed at the end of AUTO PLAY.
1
The current time is displayed. For smartphones, the device's battery level is displayed next to the device.
2
The number of BATTLEs from the start of the AUTO PLAY to the present is displayed.
3
The number of wins from the start of the AUTO PLAY to the present is displayed.
4
The win rate from the start of the AUTO PLAY to the present is displayed.
5
The added score from the start of the AUTO PLAY to the present is displayed.
6
The victory rewards earned from the start of the AUTO PLAY to the present are displayed.
7
The elapsed time. Total time from the start of the AUTO PLAY to the present and the average time per battle are displayed.
8
This is a checkbox to stop AUTO PLAY at the end of battle.
9
The display of ARENA Stamina. + to restore ARENA Stamina with JEWELs.
10
This is an indication of the AUTO PLAY PT. You can purchase an AUTO PLAY PT with the + button.
1
The PERIOD number is displayed. The format is [SEASON] - [PERIOD].
2
The date and time until the end of the PERIOD are displayed. If more than 24 hours - Day - Less than 24 hours - Hours:minutes
3
The current rank is displayed. On DAY 5, the rankings will be hidden.
4
Display of current ARENA SCORE.
5
Display of ARENA Stamina. [Current value] / [Natural recovery limit]. Press + to restore ARENA Stamina with Jewels.
6
Display of AUTO PLAY PTs. Press + to purchase a AUTO PLAY PTs with JEWELs.
7
The button opens the rewards screen. The various rewards can be viewed at a glance.
8
The button opens the Battle Log screen. The battle log for both attack and defense can be viewed at a glance. Also, from here you can see the current saved DEFENSIVE PARTY.
9
The button opens the player ranking screen. - Your ranking You can see your ranking and the ranking of the 9 people higher than you. - Top You can see the ranking of the top 10 people. *If you are ranked 10th or higher, both rankings will be displayed in the same way. Past PERIOD rankings can also be viewed retroactively.
10
The button opens the BEAST RANKING screen.
11
Pressing the button will take you to the battle preparation (PARTY organization) screen.
For common usage of the PARTY formation screen click here
1
Button to start the AUTO PLAY. The required AUTO PLAY PT and the number of ARENA Stamina will be displayed. In the event of a shortage of AUTO PLAY PT, this button can be used to open the purchase screen.
2
The button to start a normal battle. The number of ARENA Stamina required is displayed. If you run out of ARENA Stamina, you can open the recovery screen from this button.
1
The target PERIOD is displayed in the format [SEASON] - [PERIOD]. Number of CHAMPIONSHIP CHIPS owned.
2
Tournament Display. The streaming program will be updated in real time according to the progress of the match.
3
The button will take you to the betting type selection screen.
4
The button opens the betting history screen.
5
The button opens the event history screen. You can view the results of the past PERIOD's CHAMPONSHIPs.
6
The button opens the reward screen. The various rewards can be viewed at a glance.
7
The button takes you to the PARTY formation screen.
8
The button opens a YouTube Live stream in your browser or app. Available at the scheduled time.
1
The target PERIOD is displayed in the format [SEASON] - [PERIOD]. Number of CHAMPIONSHIP CHIPS owned.
2
Contestant Number. It also appears on the tournament and battle screens.
3
The contestant's player information. Player icons and player names are displayed.
4
CHAMPION ODDS. The multiplier and the TGT earned per piece are displayed.
5
The popularity order based on ODDS.
6
The number of chips bet is displayed for players who have already voted.
7
Go to the next Step.
1
The target PERIOD is displayed in the format [SEASON] - [PERIOD]. Number of CHAMPIONSHIP CHIPS owned.
2
The player information for betting. The following information is displayed. - Contestant number - PLAYER ICON - PLAYER NAME - a.k.a. - PARTY formation
3
You can select the number of chips to bet. + to increase, - to decrease.
4
Return to the previous Step.
5
Go to the next Step. It can be pressed when one or more chips are selected.
1
The target PERIOD is displayed in the format [SEASON] - [PERIOD]. Number of CHAMPIONSHIP CHIPS owned.
2
The display of bet contents. - Scheme - Contestant number and player name - Number of chips to bet - Current ODDS - Assumed TGT for the above ODDS
3
This shows the change in your chip count after placeing a bet.
4
Return to the previous Step.
5
Press OK to complete the bet.
1
The target PERIOD is displayed in the format [SEASON] - [PERIOD]. Number of CHAMPIONSHIP CHIPS owned.
2
This is the current lowest ODDS display in HIT5. HIT5 does not show ODDS for each individual bet, but it does show the ODDS of the most popular choices overall, as a guide.
3
Contestant Number. It also appears on the tournament and battle screens.
4
The contestant's player information. Player icons and player names are displayed.
5
CHAMPION ODDS. The multiplier and the TGT earned per piece are displayed. HIT5 does not display ODDS for each individual bet, but you can use the CHAMPION ODDS as reference information to make your prediction.
6
The popularity order based on CHAMPION ODDS.
7
The number of chips bet is displayed for players who have already voted. If you have voted more than once for the same player with different details, the total value will be displayed.
8
Go to the next Step.
1
The target PERIOD is displayed in the format [SEASON] - [PERIOD]. Number of CHAMPIONSHIP CHIPS owned.
2
This is the current lowest ODDS display in HIT5. HIT5 does not show ODDS for each individual bet, but it does show the ODDS of the most popular choices overall, as a guide.
3
The player information for betting. The following information is displayed. - Contestant number - PLAYER ICON - PLAYER NAME - a.k.a. - PARTY formation
4
Predict the number of surviving units in each battle, from the first to the final round. Please select one of the radio buttons from 1 to 4. In the case of seeded participants, there are no predictions for the first and second rounds.
5
You can choose the number of chips to bet. + to increase, - to decrease.
6
Return to the previous Step.
7
Go to the next Step. It can be pressed when 9 or more chips are selected.
1
The target PERIOD is displayed in the format [SEASON] - [PERIOD]. Number of CHAMPIONSHIP CHIPS owned.
2
This is the current lowest ODDS display in HIT5. HIT5 does not show ODDS for each individual bet, but it does show the ODDS of the most popular choices overall, as a guide.
3
The bet contents display. - Prediction Method - Prediction Content (Contestant number, player name, number of UNITs alive) - BET AMOUNT
4
This shows the change in your chip count after placeing a bet.
5
Return to the previous Step.
6
Press OK to complete the bet.
For general usage of the PARTY formation screen, click here
1
Displays the remaining time available for partying (hours:minutes).
2
PARTY Copy and PARTY Save buttons appear at the bottom of the screen.
SELL MOD is a function that allows you to sell the MODs you own.
You can sell up to 50 mods at a time.
MODs that meet the following criteria can be sold.
Not in protected status
Not stored in a PARTY
In addition, the following conditions cannot be deleted even if the above conditions are met.
Possession of 4 or less MODs of a given number
When you sell MODs, you can get the following items in exchange.
When your DUNGEON Stamina reaches 0, you can start DUNGEON BATTLEs with JEWELs.
In this case, the stamina is called JEWEL Stamina.
When your DUNGEON Stamina is 0 and you press the Start Battle button, a confirmation will appear asking if you want to start a battle with JEWELs.
By pressing the OK button when you have enough JEWELs, you can start a BATTLE with JEWEL Stamina.
JEWEL Stamina may be used up to N times per DAILY.
However, the moment someone clears a sector on the game server, the usage limit for that sector is removed and unlimited JEWEL Stamina can be used.
DUNGEON Stamina is reset at DAILY Switchover.
If the JEWEL Stamina is still maintained in use at that timing, the JEWEL Stamina can be used by setting the DUNGEON Stamina to 0 again.
1st
100
2nd
200
3rd
300
4th
400
5th and on
500
Winning
JEWEL Stamina usage is maintained and the next BATTLE can begin.
Defeat
JEWEL Stamina is consumed.
JEWEL SCRATCH occurs.
N(E)
LV-UP MOD GACHA PT
3
R(D)
LV-UP MOD GACHA PT
7
SR(C)
LV-UP MOD GACHA PT
20
SR(B)
LV-UP MOD GACHA PT
20
UR(A)
UR MOD GACHA PT
5
UR(S)
UR MOD GACHA PT
5
1
Open the filter selection screen.
2
You can choose the sort type.
3
You can switch between ascending and descending sort order.
4
MOD parameter information is displayed.
5
Thumbnails of the MOD. Press to make a selection. If a choice cannot be made, the reason will be displayed.
6
The button opens a confirmation window to execute the deletion. It can be performed as long as at least one MOD is selected.
1
Displays BEAST action and formation order. The number represent the order of action in the PARTY, with 1 being the fastest and 4 the slowest. The position of the number indicates the order of the formation. If more than one UNIT with the same AGI value is organized, the action and formation order of the corresponding UNIT will be displayed as "?".
2
UNIT POWER. UNIT POWER is a measure of strength, calculated from battle parameters based on the combination of BEAST and MOD organized in a UNIT.
3
Information on BEAST organized in UNITs is displayed. Top row, from left to right -BEAST RANK -TYPE GROUP -PERSONALITY -BEAST ID -BEAST LV -BASE VALUE BEAST Power (calculated from BEAST's battle parameters only)
4
Displays the UNIT's battle parameters. Numerical values are displayed in the following sequence, with a maximum of three types. The amount of change from the current value will change when you change the BEAST or MOD selected from the list on the right side of the screen, and will be displayed in red if it increases and in gray if it decreases. For the meaning of each parameter's icon, see here
5
BEAST SKILL information will be displayed. From left to right, the order is as follows. -BODY -BACK -TAIL -HEAD -Shu-Ha-Ri / 守破離 1 -Shu-Ha-Ri / 守破離 2 Each SKILL includes the following information: -TYPE icon -Part series number -TYPE GROUP icon -Included BUFF/DEBUFF effect icon Selecting a SKILL toggles the display of the detailed skill description.
6
Thumbnails of PROXY BEAST organized in the UNIT are displayed.
7
The MODs that are organized in the UNIT are displayed.
8
Pressing the button opens a collective MOD organization screen. A MOD can be automatically organized by specifying the main and sub effects and extraction conditions.
9
Pressing the button opens the UNIT copy screen. It is possible to copy from other parties on a unit-by-unit basis.
10
Pressing the button will release the BEASTs and MODs that are organized in the UNIT.
11
You can switch the UNIT to be displayed by pressing an item of a UNIT not currently displayed.
12
You can switch between BEAST and MOD listings.
13
Press the button to open the filter.
14
The pull-down option allows you to change the type of sort order.
15
By pressing the button, you can switch between ascending and descending order.
16
BEAST/MOD will be presented as a list. You can organize/switch them to a UNIT by pressing each item.
17
Press this button to apply this UNIT's organization to the PARTY.
1
PARTY selection. You can select and change the PARTY to be organized from the pull-down menu.
2
The button opens the PARTY copy screen.
3
The button saves the composition to the current PARTY.
4
Switch the information displayed in the parameter display columns. Two types of information can be toggled between BEAST and MOD.
5
Switches between the simple and detailed display modes in the parameter display columns. When in simplified view, you can see the whole body of the BEAST. In detailed view, you can see the numerical values of the battle parameters.
6
Display BEAST order of action and formation. The numbers represent the order of action in the party, with 1 being the fastest and 4 the slowest. The position of the numbers indicates the order of the formation. If more than one UNIT with the same AGI value is organized, the action and formation order of the corresponding UNITs will be displayed as "?".
7
The PROXY BEAST that is organized in the UNIT is displayed.
8
Pressing switches the display order on this screen. The actual order of formation is not affected. (This is only a function to swap the display order so that it is easier for you to see when organizing)
9
Press to change the LEADER setting. The button turns red for UNITs currently set as LEADER.
10
The parameter display column of the UNIT being organized. By pressing within this column, you can open the UNIT organization screen for the corresponding UNIT slot.
11
This button will unlock the BEAST and MOD for all UNITs in the PARTY.
12
This button opens the recommendation formation screen. You can choose your formation method from a total of four recommended options, each based on the priority of different TYPE GROUPs. When executed, the system will automatically populate any empty slots. (It will not overwrite a slot that already has a BEAST or MOD organized)
13
Various information about the PARTY will be displayed. - PARTY POWER (total UNIT POWER) - TYPE GROUP breakdown of skills Some content may display special information in this column.
14
Basically a button to start the BATTLE. Display content varies depending on mode contents. For details, please refer to the screen description section of each content.
1
The SECTOR and FLOOR number currently displayed on the screen.
2
Open the FLOOR MOVEMENT screen.
3
The number of the STAGE currently displayed on the screen.
4
DUNGEON Stamina display. Shown as [Current value] / [Maximum value].
5
Display one previous STAGE.
6
Display the next STAGE. You can view STAGEs that have already been discovered on the game server.
7
This is the enemy composition for the STAGE currently displayed on the screen. Press to open the Enemy Details screen.
8
This displays the ENEMY CLASS lottery range for the STAGE currently shown on screen.
9
This displays the STAGE clear reward for the STAGE currently shown on screen.
10
This is the SECTOR progress ranking for the currently displayed SECTOR.
11
The button opens the SECTOR progress ranking screen for the currently displayed SECTOR.
12
The button opens the ranking reward list screen for the currently displayed SECTOR.
13
Pressing the button will take you to the BATTLE preparation (PARTY formation screen).
1
Select a SECTOR to display its list of FLOORs.
You can go to all unlocked SECTORs on the game server. SECTORs that are undiscovered or locked on the game server cannot be viewed.
2
List of FLOORs. Press a FLOOR number to toggle its selection state. The list shows the FLOOR number and the reward for clearing the FLOOR. You can go to all the FLOORs that have already been opened in the game server.
3
The FLOOR that was displayed on the screen and the currently selected (destination) FLOOR are displayed. The number of STAGEs encompassed by the destination FLOOR is also displayed.
4
Press the button to move the FLOOR to be displayed.
Special notes on the PARTY formation screen
For general usage of the PARTY formation screen, click here.
1
The STAGE number, the Enemy Details button and the ENEMY CLASS Range are displayed at the bottom of the screen. Press the Enemy Details button to open the Enemy Details screen.
2
When you open this screen with JEWEL Stamina active, the number of inserted JEWELs is shown above the "BATTLE" button.
3
The "BATTLE" button displays the number of DUNGEON Stamina required. If you run out of stamina, you can open the JEWEL Stamina Use screen from this button.
A PARTY is a BEAST formation used in battle and consists of four UNITs.
The unit consists of a combination of BEASTs and MODs.
In order to go into battle, you must have BEASTs in all four UNITs and six different MODs.
You can basically organize the BEAST that will go into battle and the MODs that you will wear on the PARTY formation screen that appears just before the start of each battle content.
Up to 10 parties can be saved for each of the following contents.
ARENA
MATCHUP mode: NORMAL
MATCHUP mode: RENTAL (except BEAST for RENTAL UNITs)
DUNGEON
For CHAMPIONSHIP mode click here
When your PARTY will be saved is shown below:
When you press the Save PARTY button
At the start of a battle
The DEFENDING PARTY is the PARTY that will be used when another player challenges you to a battle.
The last PARTY to win that content will be saved and updated as a DEFENDING PARTY.
DEFENDING PARTIEs, unlike regular PARTIEs, are not affected by BEAST DELETION, BEAST POD insertion, or SELL MOD, respectively.
BEAST and mods in the DEFENDING PARTY can be sold, deleted, etc. Conversely, even if they are sold or deleted, they will remain as data in the DEFENDING PARTY as long as they are not updated.
Jackpot
50000
Win
Same as Battle Start
Miss
0
In BEAST CHOICE, you can choose any BEAST that currently appears in the BEAST GACHA that you have not yet acquired.
*BEAST CHOICE is not strictly speaking a gacha, but it exists in the GACHA function in terms of acquiring BEAST.
To run BEAST CHOICE, you need BEAST CHOICE PT.
The required BEAST CHOICE PT varies depending on the BEAST RANK of the target BEAST.
S
480
A
460
B
440
C
420
D
400
E
380
BEAST acquired through BEAST CHOICE will enter your possession slot with zero BEAST Stamina.
1
This is a list of the current GACHAs. You can switch between GACHAs by pressing the banner.
2
The BEAST from the GACHA and the BEAST Stamina values are displayed.
3
The top row shows the date and time when the current content of the GACHA will end. The bottom row will show the date and time when the following content GACHA will begin. * In principle, the contents will be switched at the WEEKLY switching timing.
4
Display of BEAST possession count. Shown as [Current value] / [Maximum value]. Press + to open the Add BEAST Possession Limit screen.
5
This is an indication of how many BEAST CHOICE PTs you have.
6
The button opens the BEAST selection screen.
BEAST SALVAGE allows you to select and obtain BEAST that you have previously deleted or put into the BEAST POD.
If you have already obtained a BEAST in the past, you can select it even if its BEAST RANK is currently "BURN" (BEAST that is not currently discharged from the BEAST GACHA).
*BEAST SALVAGE is not strictly speaking a gacha, but it exists in the gacha function in terms of acquiring BEAST.
To run BEAST SALVAGE, you need PLANT PT.
The required PLANT PT varies depending on the BEAST RANK of the target BEAST.
S
6
A
5
B
4
C
3
D
2
E
1
BEAST acquired through BEAST SALVAGE will go into your possession slot with zero BEAST STAMINA.
1
This is a list of the current GACHAs. You can switch between GACHAs by pressing the banner.
2
The BEAST from the GACHA and the BEAST Stamina values are displayed.
3
The top row shows the date and time when the current content of the GACHA will end. The bottom row will show the date and time when the following content GACHA will begin. * In principle, the contents will be switched at the WEEKLY switching timing.
4
Display of BEAST possession count. Shown as [Current value] / [Maximum value]. Press + to open the Add BEAST Possession Limit screen.
5
This is an indication of the number of PLANT PTs possessed.
6
The button opens the BEAST selection screen.
MOD GACHA allows you to acquire MODs.
One MOD with any effect or shape of Rarity R or higher will be drawn at a time.
(For details, please check the appearance rates on the GACHA screen.)
What you need to pull the MOD GACHA is as follows.
JEWELS
1
This is a list of the current GACHAs. You can switch between GACHAs by pressing the banner.
2
The function to automatically sell MODs of rarity R or lower can be turned on or off. When this function is turned on and a GACHA is executed, MODs of rarity R or lower will be indicated as sold in the GACHA results.
3
The button opens the offer ratio screen.
4
Pressing the button opens the GACHA details screen.
5
The button opens the GACHA History screen.
6
The number of MOD possessed. Shown as [Current value] / [Maximum value]. Press + to open the screen for adding a MOD possession slot.
7
This is the number of JEWELs you have. Press + to open the TB STORE.
8
The button to execute the GACHA. The number of times it is performed and the number of JEWELs required are displayed. Pressing the button opens the confirmation screen for executing the GACHA.
In BEAST GACHA, you can gain a PROXY BEAST.
One PROXY BEAST will be awarded per GACHA.
In the BEAST GACHA, one BEAST from BEAST rank E to S will appear per drawing.
The higher the rank, the fewer BEASTs belong to that rank range. As a result, higher-ranked BEASTs have relatively lower appearance rates.
However, when looking at each BEAST individually, all BEASTs appear in roughly equal proportions.
(Please check the appearance rates for each GACHA for more details)
What you need to pull the BEAST GACHA is as follows.
JEWELs
BEAST GACHA PT
Don't know which to consume? The differences between them are described below.
The BEAST GACHA, which can be pulled with JEWELs, have the following features.
Can be acquired with BEAST Stamina of 11
BEAST CHOICE CHANCE occurs
"10+1 draws" can be made
Gain the right to draw NEXT DAY GACHA
Because it only requires a BEAST Stamina of 11, you can use the BEAST POD immediately after drawing.
BEAST CHOICE CHANCE allows you to earn BEAST CHOICE PT.
BEAST CHOICE PT is an item that can be used in BEAST CHOICE.
Each BEAST can participate in one BEAST CHOICE CHANCE drawing and earn BEAST CHOICE PT according to its GRADE.
1st class
50
0.1%
2nd class
10
0.5%
3rd class
5
1%
4th class
3
5%
5th class
2
10%
6th class
1
50%
Miss
0
33.4%
You can pull it one more time for the normal 10 JEWEL consumption.
If you perform 10+1 PULLs, you will gain the right to draw NEXT DAY GACHA in the next DAILY.
This right can be earned up to once per DAILY.
The BEAST GACHA that can be pulled with BEAST GACHA PT has the following features.
Can be obtained with BEAST Stamina 10.
Can also be pulled between 2 and 9 times.
Can be earned with BEAST Stamina of 10 and cannot be put into the BEAST POD.
Even if you do not have enough BEAST GACHA PT for 10 times, you can draw 2 to 9 times at once.
NEXT DAY GACHA is a type of BEAST GACHA.
Performing a "10+1 draw" in the BEAST GACHA will grant you the right to pull the NEXT DAY GACHA on the following day.
If you have acquired the right, the "NEXT DAY" column on the NEXT DAY GACHA screen will change from "Unacquired" to "Acquired".
When the GACHA is ready to be executed, the "TODAY" column on the NEXT DAY GACHA screen will show "Ready to be executed".
The NEXT DAY GACHA has the following features
Can be obtained with BEAST Stamina of 11
Can be "drawn 10 times"
Can only be performed once per DAILY
Rights are lost if the DAILY reset occurs before performing the action
1
This is a list of the current GACHAs. You can switch between GACHAs by pressing the banner.
2
The BEAST from the GACHA and the BEAST stamina values are displayed.
3
The display on the object shows the following information. 1. Number of all BEASTs that could be drawn 2. Number of drawable BEASTs you have not yet acquired 3. Number of drawable BEASTs saved from a GENE SHUFFLE performed in the previous WEEKLY 4. Number of drawable BEASTs saved from a PARAMETER REDRAW performed in the previous WEEKLY 5. Number of drawable BEASTs MINTed in the previous WEEKLY
4
The top row displays the end date and time of the current GACHA. The bottom row shows the start date and time of the following GACHA.
In principle, the contents changes during the WEEKLY reset.
5
The button opens the DRAW RATE screen.
6
Pressing the button opens the GACHA INFO screen.
7
Pressing the button opens the GACHA LOG screen.
8
Display of BEAST possession count. Shown as [Current value] / [Maximum value]. Press + to open the Add BEAST Possession Limit screen.
9
This is the number of JEWELs/GACHA PT you have. Press + to open the TB STORE.
10
The button to execute the GACHA. The number of times it is performed and the number of JEWELs/GACHA PT required will be displayed. Pressing the button opens the confirmation screen for executing the GACHA.
The LV-UP MOD GACHA allows you to acquire MODs.
The LV-UP MOD GACHA is based on the concept of levels.
Starting at level 1, exclusive EXP (experience) is added for the number of times the GACHA is drawn.
When EXP exceeds a certain value, the level is raised.
Level 10 is the maximum value.
The percentage of MODs that appear by rarity changes with the level of the MOD.
The higher the level, the higher the chances of drawing rare MODs.
At level 10, mods of rarity UR are able to be drawn.
(For details, please check the appearance ratio on the GACHA screen.)
What you need to pull the LV-UP MOD GACHA is as follows.
LV-UP MOD GACHA PT
1
This is a list of the current GACHAs. You can switch between GACHAs by selecting the banner.
2
The function to automatically sell MODs of rarity N or lower can be turned on or off. When the function is turned on and the GACHA is executed, MODs of rarity N or lower are indicated as sold in the GACHA results.
3
Pressing the button opens the Draw Rate screen.
4
Pressing the button opens the gacha detail screen.
5
Pressing the button opens the GACHA history screen.
6
Level display.
7
Displays the number of GACHA required to reach the next level. [Current Number] / [Required Number]
8
This displays the number of owned MODs. Shown as [Current value] / [Maximum value]. Press + to open the screen to add a MOD possession slot.
9
This is the number of LV-UP MOD GACHA PTs you have.
10
The GACHA execution buttons. The number of times it is performed and the number of LV-UP MOD GACHA PTs required are displayed. Pressing the button opens the confirmation screen for executing the gacha.